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Nerdy Blogger was Made in 25th of November 2018. The main purpose is to give information, tips, tricks, and solutions for all of you nerds. Nerd's Officials : Vize Nerd, Laska the Noob.

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Monday, November 26, 2018

Technology Adoption in FIve Steps



Schools across the globe are going through a growth spurt of sorts, which is both painful and unavoidable. I'm talking, of course, about technology integration. Maybe your class is using a COW (Computer on Wheels) cart once a week or maybe every student in your school is suddenly holding an iPad and administrators are throwing around the dreaded phrase "going paperless." Whatever the level of technology integration, we all seem to be in some state of transition toward new technology at any given time. The painful truth, though, is that no matter how many professional development sessions we receive or how many tools we are given, many adults struggle to adapt to new technology. We approach the new school year fully aware that our students will hack the media and turn it to their own deviant uses before we as teachers even learn to turn the device on. The solution to this problem is simple. It's time to take a page from our students' playbook. We need to jump quickly over the hurdles of trepidation, fear, and distrust, in order to come out ahead in the technology race.

Read More : 3 Steps To Identify Appropriate Travel Technology Solution For Business

Beat the Fear of New Technology

Not unlike the 5 Stages of Loss and Grief, all people (not just adults) go through a series of predictable reactions when confronted with new technology. Knowing that these stages are the same for everyone and that it's not just you against the world, you can start to move through the stages more quickly. You can learn to follow the lead of your students and turn fear into excitement and ultimately, acceptance.

Stage 1- Denial

As teachers, we work hard to hone our craft. Year to year we make small adjustments to the curriculum, our lesson plans, and our classroom management systems in order to maximize our efficacy. Therefore, it can feel like a real shock when administrators declare an abrupt and sweeping change, such as a paperless class, and 1:1 technology integration (where each student works on a device, whether it is a computer, tablet, or even their phone). Many teachers will experience an automatic response to the news. The general reaction is "This is never going to work!"

It turns out this is a normal reaction toward new technology. Even children, who seem flexible and enthusiastic about every new wave of technological development, go through an initial uncertainty. The key to successful technology adoption is to accept that you will feel frustrated and scared. It is normal. Simply acknowledging your fear can help you move through this phase more quickly. The last thing you want is to let the fear take over and for paralysis to set in. It's OK to say "I'm freaked out and I don't like this." But don't stop there. Move past the fear and try the technology.

Stage 2- Bargaining

"They can put this in my classroom, but they can't make me use it!" Maybe you'll tell yourself that you will learn the bare minimum. You'll use the technology during a principal's observation of your class, or you'll use it in the first week of school and then put it away and go back to your regular, proven, routines. Bargaining isn't actually a bad thing in this situation. It can smooth the pathway toward actually using the new device. Even technology enthusiasts will say "I'll try using this but if it doesn't work for me, I'm not going to pursue it." As a teacher, tell yourself that you will give the technology a try. If you don't like it, you can use it as minimally as possible, but you will at least be giving yourself permission to try it out without a heavy feeling of risk.

Stage 3- Experimentation

This is the key stage to successful technology adoption. It's the figurative turning point for your mindset as a technology user. Once you allow yourself permission to experiment with the technology and actually begin clicking through it (whether it is a new device such as an iPad or a new website like Edmodo.com) it is through experimentation that we really overcome our fears.

While experimenting with the new technology you may hit a roadblock. Your frustration may spike, your fear may flare up again, but don't let that stop you. Trust that you will not damage the device just by clicking around on it. You can always reboot, restart, or reload. Look for a help button, user guide, or even YouTube tutorial videos that can help you overcome these roadblocks. As you experiment, keep an open mind and look for anything interesting or helpful to you.

Stage 4- Excitement

More often than not, experimentation with a new tool will lead teachers to become excited about the application for their classroom. Teachers are by their very nature creative and innovative people. We always look at materials with an eye for differentiation and adaptation for our students. It is likely that you will begin to think of ways this new tool will fit into your lessons while you are experimenting with it. Conversations with other teachers are key to ironing out the details and paving the way toward actual application in your class. Research the technology online and read teacher blogs and reviews to get to know the product even better and see how others are applying it effectively in their classes.

Stage 5- Acceptance

The faster you can move through the previous stages, the sooner you will feel confident in using the new technology. Acceptance means you are ready to write this technology into your lesson plans, maximize its usefulness, and truly get the most out of this initiative for the benefit of your students.

Everyone moves through the stages of technology adoption at their own rate. However being aware that you will feel an initial push-back, you can move past your fears toward a productive level of exploration and acceptance more quickly. As teachers, we don't always have control over new educational reforms or program initiatives in our school, but the one thing we can control is how we react to these changes. By moving past the fear we can spend our energy in more productive ways. Good luck with whatever your school has planned for the coming year. You can handle it. Even if you're "going paperless"!

Read more ...

3 Steps To Identify Appropriate Travel Technology Solution For Business



Over the last 10 years, the travel business scenario has changed significantly. Today selling travel products is all about 'best' rates. To sustain in the battle to offer the 'best deal' and 'best fare' to the consumers, travel business owners have been forced to reduce almost all of their possible profit margins.

Read more: A Different Perspective Between Digital Games And Kids

I still remember when a service fee of $6 was a norm across online sales of air tickets. Commissions and contracts were available to travel agents. Cancellation fee on hotels was healthy.

The emergence of large online travel agencies changed the rules of the business across the globe. Fuel prices and global economic conditions added to the challenges of earning healthy margins. Travel became the most competitive business. Commissions dried up. Segment fees reduced and "no fee" became the new best seller.

On the Travel Technology side, along with successful implementations, I have heard stories of many failures where travel businesses were not able to derive what they wanted from technology. Most of the time the key reasons for failure have been:

Over-ambitious technology goal on a constrained budget Lack of 'competitive' Travel Technology expertise Poor IT team and management, suffering from 'over promise' and 'under deliver' In this ecosystem, how could a travel business set about defining an effective Technology Strategy for itself?

As a traveling technologist, I have many motivations to say "buy my software", but in my experience, that's not a good pitch. After carefully analyzing various successes and failures in the industry, here is what I feel I have learned:

Step 1: Identify what Travel Technology you need

Well, it is easier said than done. Most of the time not articulating the technology needs well is the biggest hurdle in Technology Strategy. As a travel business, here is what you could do to clearly articulate the need for technology.

Pen down the technology needs of the organization as envisioned by the business owner / key management personnel Consult with people external to the organization such as technology consultants, Travel Technology companies, GDS account managers, CRS / Suppliers, and Travel Technology bloggers Let a technology company interview you and recommend a solution. This is generally free most of the times. Pursuing one or more of these three exercises diligently will build enough knowledge base about what your internal Technology Strategy should be. Identify and validate these thoughts with inputs from internal operations and marketing teams.

Step 2: Build vs. Buy?

This is considered the most complex question. The answer lies in dividing Travel Technology needs in three buckets.

Proprietary

Customized

Out of the Box

What is proprietary?

It is important to identify your differentiator as a travel business. Most of the time, proprietary defines a piece of technology which reduces OPEX corresponding to your business operations or is the biggest revenue generator corresponding to your business model.

What is a customized need?

Is there any part of your technology needs that could be sourced through an existing technology solution, customized per your need?

What can be out of the box?

This might be the most effort-intensive part of your technology needs and may require a tremendous investment to build. Getting an out of the box solution that meets the majority of your requirements and configuring it as per your needs, is the ideal way. How to evaluate an out of the box solution is in itself a comprehensive process.

Now we come to the next complex part of this exercise.

Step 3: Identify the right budget and vendor

Identifying the right budget and the vendor is the most common shopping problem in every business sector. It takes a lot of time and energy to reach a decision.

Let's compare technology acquisition to the decision of buying a laptop. There are many vendors to choose from. There are laptops priced from $300 to $3000. Your decision to buy would be shaped by the life of the laptop, and the continuity of business (your work) it will guarantee.

Similarly, the continuity of your travel business would significantly depend on the Travel Technology you choose. That is why identifying the right budget, and the vendor is a complex decision.

I would attempt to break down the process of identifying a vendor into simpler steps since just asking a vendor for a quote would not necessarily help find the right one.

Expertise - Does the vendor has expertise in the travel business?

Support  Servicing - Travel is a service business. Irrespective of whether the product is 'off the shelf' or is being built for you, longevity and promptness of support is critically important to maintain a personalized quality of service to your customers.

Customization needed vs. Customizability -What is the future customizability of the software? (Applicable to both out of the box or custom-built software) Whether customization is done the today decrease future cost of changing the technology? This is an important question to ask and seek answers to.

Value Add - Another important evaluation parameter for selecting a vendor is to check what part /component of the software is available free of cost and would remain so in the future.

Stability - Your guarantee of service to your customers depends on the stability of your vendor. It is important to seek answers to questions such as is the vendor going to be in business for long? How are you safeguarded if a vendor goes out of business?

References - Who are the customers of the vendor? Can the vendor provide references?

Maturity - Is the vendor's organization a product-oriented and innovation-driven institution or do they survive by making money from one gig to another?

Empathy - Does the vendor considers your business as their own? How willing is the vendor to empathize with your business challenges?

Budgeting for technology is also a little challenging. It may be worthwhile to look beyond the onetime fee and understand all cost factors, including the cost of extended support the vendor may provide during your business life-cycle.

Cost should also include additional overheads of implementing technology, especially when you are dealing with GDS or CRS / Consolidators. Budgeting is done in partnership with a selected vendor often yields the best results.

I have attempted to lay out a model that would help travel businesses shape their Technology Strategy.

As always, I would happy to hear your experiences and views.

Read more ...

Super Mario Bros The Classic Game of NES

Source : AllPoster

You will have to think fast and move even faster to complete this classic quest! The Mushroom Princess is being held captive by the evil Koopa tribe of turtles. It's up to you to rescue her from the clutches of the Koopa King before time runs out. But it won't be easy. To get to the princess, you will have to climb mountains, cross seas, avoid bottomless pits, fight off turtle soldiers and a host of nasty traps that only a Koopa King can devise. It is another adventure from the SUPER MARIO BROS.!

Super Mario Bros was the first game ever to be released for the NES in 1985. It was the first game to deliver effective smooth scrolling levels with a well-made map. Super Mario Brothers are currently the best selling video game of all time. You can play it on the NES, Famicom, SNES, GBA, and recently the Wii. Trust me, everyone, this game is a true blast from the past, and still entertains today. Mario was the first true video gaming character and he will stand up and fireball away any others that try to take his place. He will always be big in the video game industry because of this games huge impact.

The Games Story:

Many say the story of this game is horrible and it is a big downfall of the game. I mean it is just like every other game where a princess gets captured and you need to save her. The real basic plot of the game is that Bowser has unleashed a wicked spell over the Mushroom Kingdom. The only ones who can save the Princess and break this evil spell are Mario and Luigi.

Well, this game was pretty much the first game to start those generic plots. But honestly, what is there not to love about the classic Mario saving Princess Peach from Bowser story? NOTHING, it is simple and a compelling story. I am sure the story does not deserve a high rank because at the time when the game came out the story was very unfamiliar and probably sounded a bit corny. But today, we all know of our friendly plumber hero, MARIO.

Gameplay:

This game is unbelievably fun to play. The objective of the game is complete each level by running to the end of the level and jumping as high as possible towards the flag. You will encounter many famous enemies such as Goombas, Koopas, Piranha Plants and many more. There are coins spread throughout the game in random areas and hidden in blocks that you must bust. Once you get 100 coins you get an extra life.

You get a score for how many enemies you kill, how many coins you snatch, and for other various reasons. Each level is unique and has different obstacles in each and is a blast to play. There are 8 worlds with usually 4 stages in each world. The game is great because it has multiple hidden secrets throughout the game that keeps the fun coming. There are even secret minus worlds and warp pipes that give the game a great twist.

The game also mixes in a few mazes to give it a little challenge. You can also play 2 players where you can play as Mario and Luigi and defeat the evil Koopa King. The few downfalls are that the game is not very long, screen scrolling, and it gets frustrating. If you play it quick enough you could beat every level in around 30 minutes.

You can not backtrack once you move forward in a level. The game is frustrating because you can not even save and there are no continues (you can use a code to start from the world you lost on). The game screen only scrolls in the right direction. I would easily give the gameplay of Super Mario Bros a 10/10 if there were at least more levels per world.

Of course, you can't just take on those levels as just you and yourself, so you have got a few things that you can find out there to help you. First of all, there are the powerups you can find in blocks all through the game. The first one you will get is the Super Mushroom, and by getting this Mario will grow to a double size (Super Mario!) and be able to take one extra hit from an enemy (and revert to normal Mario) before losing a life.

As Super Mario, you also get the ability to break normal brick blocks you come across this can prove to be extremely useful in several ways, be it finding a secret block or just taking a safe route. If you uncover a powerup while being Super Mario, it will be a fire flower, which won't allow you to take any more hits but grants you the extremely useful power of fireball throwing. Fireballs can kill enemies in one hit, and while the same can be achieved by jumping on most enemies heads, it's just much easier to release a fireball from a distance and knock out the enemies from a safe distance. As long as you can manage to keep the fire ability, you will be pretty overpowered.

In addition to that, you can also pick up 1Up mushrooms, which will grant you an extra life, and coins. The coins are collectibles that will give you an extra life when gathering 100 of them, then the counter will revert so you can collect an additional 100, and so forth. All things in the game; coins, powerups, completing a level, defeating an enemy are added to a points score.

This score is a leftover from arcade games, and won't really be used for anything since the high score is deleted when you turn off your console there won't be any competition about it. Not having a save feature might sound bad, but as mentioned the levels can be completed pretty quickly and there's always someone around who will know about the secret warp zones.

Speaking of secrets, that's one thing that is great about this game. While many other NES games show you pretty much everything, here there are a lot of invisible blocks with powerups or coins, pipes you can enter to get to underground coin collections and sometimes a vine will shoot out of a hit block that you can climb to get up to "coin heaven". A fun thing with all these secrets is that some of them are in plain view, some are in a brick block you have just never thought to hit.

There are so many blocks scattered in each level, with only the question mark blocks being sure to contain something, that you would never have time to actually try to destroy all normal brick blocks. What is so nice about all this is that you can play through the game so many times and still discover something you did not know about. The amount of secret stuff is a very likely factor to why the game has great replayability.

Graphics:

The graphics in this game are wonderful for the time. To tell you the truth I'm still fully satisfied with the game's graphics today. Even though Mario and Luigi have a tad discoloration and it is a bit blocky, it gives you the authentic and warm welcoming in knowing it is the first Mario game ever.

The backgrounds might only be a blue sky with the occasional green bush or a cloud, but that is all that was needed. It means it is very easy to see the foreground objects like the bricks you can hit or the enemies you are up against.​There is nothing you can complain about with these graphics and especially when the game came out they were great.

Sound:

The sound is terrific. I mean it is not annoying like most NES games and it was the start of the classic "do do do do do do-do... " music! The game has different music for each different type of level, like dungeons, underwater levels, and land levels. All if it is enjoyable and makes the game even better. The only slight downfall is the sound effects are a bit lame, but I really should not complain. Overall it is the classy theme song that gets me to like the music of the game so much.

One other neat thing is that the music is a bit context sensitive meaning if you let the time get down to under 100 remaining seconds left, the music will speed up to let you know that you need to hurry. Also, if you pick up a star (invincibility item) the music will change to another theme that will last almost exactly until the power runs out, a great audio cue to when to start worrying about your enemies again. The sound effects in the game are good too, they are not overly complicated, and the jingles that play are great for making you feel satisfied when completing a task or picking up a powerup.

Controls:

This game is basically a pickup and play game. The control layout is so simple yet so great. The game registers every movement in it perfectly. You press forward and Mario definitely goes forward. Many NES games could not perfect this, but this game definitely did. You can run and jump and you will learn the tricks on how to get the farthest jumping distance and the basic skills in no time. The simple and sweet NES controller played great with this game and the game did every command perfectly.

The NES control pad is not really the most advanced piece of hardware out there, but in this game, you will never feel it's lacking anything. The D-pad is used to move left and right, and with a press down on it you can duck, which also results in going down pipes if they are "open".

The A button is used for jumping, and it is pretty sensitive; a short press results in a low jump and a longer press results in a higher jump. The B button has two purposes - throwing fireballs if you have got that power up, and in addition to that, it's the run button. It works better than you might think, since if you're running and want to throw a fireball you can just quickly release the button then hold it again to fire one off, without losing much speed.

Replay Value:

This is the games strong point. I can not even count how many times I have beaten this amazing classic. It keeps you coming back for more. It is a simple game that is just flat out fun to play. You can try to beat your previous score. You can play 2 players to spice it up with a friend or you can try a time trial and try for the record. Or if you like me you can just beat it again just for the great feeling of beating the endless classic. This game is the one that started it all. That right there makes the game so much more satisfying to play.

Difficulty:

It is really pretty tough without warping and with using the cartridge so you can not save. I mean my friends were like, yeah it's Super Mario Bros I have beaten it a thousand times. And they came over and lost on world 5. It is nothing impossible, but I mean it does get a challenge across. I would say it has a perfect difficulty. Not too hard that it makes you never want to try and beat it, but just easy enough to make it enjoyable which is a very good balance.

Final Thoughts:

Overall, I love the Super Mario Bros game. A true classic NES game that has stood the test of time, it may not be the greatest game in the entire world simply for how it plays like a game in itself, but the fact that it revolutionized the home gaming scene at the time it came out, as well as that it maintains a great popularity amongst any retro gamer and is even enjoyed to a great degree by gamers of the current generation explains why I find this game to be still so enjoyable.

Every aspect is crafted to near, if not complete perfection. It demonstrates how well Nintendo worked with the capabilities of the NES to make a game that was fun, simple, memorable, played well and offered a good challenge, had a variety of different stages that were tackled in different manners, yet was not so long as that it could not be beaten in a single setting. It's classic side-scrolling gaming at its best, and the influence on future platformers of not just the same genre, the same console, or even the same series has been evident throughout the ages.

Read more ...

Designing an Open Source Games for Google Smartphones



Google has offered the open source tools and the education but it is up to you to learn and develop your own apps for smartphones to prove how competent you are at developing and designing open source games and to what value you will be able to offer in future developments online. Google I imagine are a great company to work for and as big as they are with the smartphones they realize they do not have the time or resources to single handily develop new gaming software nor for that matter have the time to exactly mirror working documents for the hand-held phones, it's just not plausible. However, they have reportedly come to some agreement with certain apps available for the Android, I suppose to challenge the growing presence of Apple's power. So, with that in mind lets get into the details of online gaming design.

People who make games through Java script for mobile phones especially arcade games users of Java. Now Java has, like most software its own script, script means a language in which a program can understand if you do not have the right software or do not know which software to use, then refer to an expert, these gaming experts are called C++ Engineers because this is the type of language Java operates with. Those already experienced in the language of C++ can use Java, and Java is gaming industry standard, Java is also known for its Flash integration, audio software, texts and cloud-based open source development. This is usually done in Linux rather than Unix and the imagery in these new media tools can be surprisingly refreshing. This has reduced the amount of work needed to learn these skills. Open software is a great place to start.

Before you design the game there are a few things you need to understand when designing games for the phone. Like an I-Pad and other touchscreen devices the Teflon screen creates a motion and by controlling your game from the screen can alter the response time of your game, these have been my main concerns about games for the Android - they are clunky and the controls unless scroll button enabled are very annoying. Similarly, the tilt sensor in the phone is very advanced. Learning how to program a game like this is well beyond the scope of this introductory post. All you need to know with these problems or if you wish to learn more about these high-end problems of designing games for the Android phone are GLSurfaceView ATITC compression, VBO's and there buffers (which are responsible and great for giving feedback when a game crashes because you can track back the results of the crash when you report it to Google.

Some interesting terminology which will boost your understanding and help you educate yourself about games designing for Android phones are listed in this short glo2D side-scroller - Parallax layers, tile-based worlds, animated sprites the right hardware buttons: input systems, OpenGL, ES Writing Java code for Android phones.

Is this game for kids? If so make what's known as the gaming objects so, is the game for adults, if yes then go ahead, add swear words and grotesque violence; but otherwise keep it simple, the best bet is to avoid anything like this because most smartphones are restricted and changing these restrictions can be as equally complicated as designing the games so please for the users avoid any adult content.

To understand the layers and graphics of any game you need to understand how the Architecture and layers of the game are made. On screen, you have main loops. This is where the game has its main contents. Subgraphs are what the characters are in any game, these have to be designed beforehand and using the right software to improve the code of these moving images, especially if you wish to convey your games product originally and efficiently. A good place to start focusing on is the colors in the background of the game, as the games flash between screens you want these colors to have some sort of continuity in the way that the transitions occur.

The objects of any game will have to include the player integrated to control the game to give some sort of gravity to the game, this gives it a narrative and will make the game more interesting. How the characters or objects move in the game is very important. The crash icons are known as collision component, you will need to think carefully when making these and linking them with the size and appropriate color of the destruction of each individual character. Then you must understand the physics of how these characters all blends. You can improve your animation skills by understanding the codes of Java and know about capabilities within these software companies that help you design your mobile phone game. The players in the game and the objectives of the game and how these characters move are included in the game-designing world with useful terminologies like Sprite and Rendor components are also related to Player Game Object.

In -order to convert your game's design from the appropriate language to the code equivalent that can then be uploaded to these smartphones is equally very important when designing Andriod games, this is called bootstrapping a game. Bootstrapping helps the games update correctly by forging reciprocal input events.

Next, you have to thread all the games technical graphics together at this level you are at the Game Thread part mentioned earlier about the physics of the game, the way in which destruction and collisions and other explosions you wish to recreate. At this point, this is also where you embed your signature as a designer of your mobile phone games.

So how do you get involved with software shared on Google phones? Firstly the integration and design are found in forum threads particularly when games are being designed, you can subscribe to these groups on Forums, many of these forums are free, and the great thing about the 100 or so thousand developers throughout the world is they are interested in you learning the skills. When you learn these skills from them, the hope is you will share your frustrations with playing around with language on loading time it takes for, accessibility for your host as Java specific optimization is said to: 'improve the compatibility with software' and fortunately this code is very easy to use. The problem is troubleshooting the mistakes; this is where experts in the Language become helpful. If you wish to work with others, this app building will not happen overnight you will need to forge relationships with other C++ Java Script users.

One of the growing problems when using C++ and Javascript is the size of memory used when designing a game. You should always first consider whether your game can be realistically designed within the data limitations, generally about 100 -300 ms. Once you know the size you can begin to invoke your code into the GC (Gaming code).

Ways around this problem of high Java scripted codes and low restricted space for games to be made within are to ignore what's known as enums they are too heavy, delete read-only strings (which you will have to do at the end of the game anyway when the game is done. Look for a string in the frameworks of your Java code. Also, avoid JNI functions especially within the inner loop for your Java code. For example, things that say gl.gl ()Functions should be double checked.

By creating layers in the games art be it sky land or background you always need to integrate, this is part of any good arcade games style. Some key terms you need to consider when expanding your glossary in order to understand the micro designing backgrounds are found in the design (vertex) of Meta tiles. Meta tiles are an important part of the mapping of most games for Google Apps and Google games on the Android HTC and other Google versions. Nokia is slightly different and their gaming markets are slightly more varied. You can test your backgrounds in what is known as SpriteMethodTest by checking the basic vert quads are in-line with your orthographic projections. You also have to watch the time it takes for these commands to bind with all the various tiles in the frame, this can take anything between 3- 5 ms when submitted to the layers of the game and the came itself to convert into an image takes an extra 16ms to show. You will also want to understand the texture of your backgrounds map and be sure it is not too sparse. Sparse is a great word to submit to your terminology when communicating about designing games for handheld devices.

Here are some ways of troubleshooting your games tiled background. First, you must understand about VRAM and how much is available on each game when you design games anything above will mean you have to pre-render the tilemap of the background of your game or app. This can also be predicted by knowing level size restrictions within the VRAM and the dynamics within the different textures of your layered background. When you get close to 60 Hz then stop and by doing this you should be enough for you to avoid any complications. According to research done in a collection of case studies, Android has decided to improve the Android's interface in the phone's driver; which means these solutions of timing may now be obsolete although on my Andriod HTC this transition has not yet taken place. The App said to do this is called Froyo and is according to Google TV an app that speeds up not only the browsers response time and helps integrate through Cloud servers from Google Chrome Browser extensions, to mobile phones and direct links between the two.

This correspondence is not blue tooth or e-mail activated it is a direct link done within Froyo on the browser and the mobile phone, you can find out more by searching Froyo on the net. Froyo also increases the speed of the phones games response, in the Google video on YouTube, a red flashing screen shows when the phone without Froyo was slowing in response to the increase of the characters of the game moving on the screen. That response was not related to the background although to many layers designed in your game will cause a similar reaction. The way to avoid this is tiling your image background from smaller images so it looks equal across the screen.

Some of the pitfalls of designing games online through open source and brainstorming through forums are that your code can be easily cloned reproduced and then re-released under a different name, one example of Google Apps currently that are showing this surprisingly is Google Chromes new Browser. The real browser is not available yet but three apps this week show Google Chrome Fakes, where you click the Icon but still are using the same Android browser. For now you are better of avoiding these Apps, in fact, one of them is nothing to do with the browser it just simply adds the Google Chrome Icon as a screensaver. With this in mind, any security you can carry out when developing Open Source software will make sure your withhold your original ideas. If you can call them original then that will hold strong and hopefully, you will now have a new skill that can earn you money in today's modern craving society.

Read more ...

Bad and Good in Gaming

source: polygon

Gaming is one of the biggest hobbies and even careers in the world. People play games for fun or learning while others record videos about the games. In this article, I will focus more on gaming itself and not so much the side of how to make gaming videos. Gamers come in all different ages, genders, religions, locations, and shapes. The backgrounds of people who are gamers make gaming that much more fun.

Backgrounds of gamers can play a part in the type of games that people play. There are all kinds of combinations for different categories relating to the type of games and type of gamers. You really need to look at the game's website to get all the pertinent information prior to buying.

There are many online platforms where you can buy games from such as Steam or Humble Bundle. Those sites will give you the description, videos by the company, pictures, user and non-user tags, reviews, website, company and their social account(s). Be aware the game's website might not show you everything you need to know. As a minimum, a gaming company will show a short sales pitch description, a small number of pictures (5 at best), one or two videos by them and their social accounts. The most they will provide is an informative description, their social accounts, user reviews and videos by them.

Let's dive right into what is perceived as negative about gaming. The majority of the negative things about games come from the real-life people on those games, the type of games and the types of games for the wrong person. A game can be poorly made but it's not always the case where the game itself is bad. It could be where it was the wrong type of game for the wrong person. This is where the categories come in. Maybe a game has a bit of violence. That doesn't make it bad; it just makes it the wrong type of game for a seven-year-old. Or maybe you bought a puzzle game for a person who loves action type games. So the action-loving person won't enjoy it, but that doesn't make the puzzle game bad!

The types of games are endless from nudity, drugs and alcohol, horror, gambling with money and more. These different types are wrong for youth gamers as well as wrong for people who don't like seeing such things.

Gaming has good and bad sides just like everything else. The key is how good and bad are those sides. For example, some games have a bad side with players that like to fight a lot. This is common in games. Understand for a lot of gamers this is not a big deal; however, for youth who are new to the game or even gaming, in general, this can be frustrating. There are times when you want to avoid the bad sides all together. There are times when the good outweighs the bad. If this happens and there are no problems with the game itself; then the bad side is just that one little fly in your room which is no big deal. Caution: If the bad outweighs the good, I would strongly recommend avoiding that game.

Another aspect that people will nag a game developer or creator about is representation. Should I say a lack of representation which is not limited to race, body type and message in the game? If you are able to customize your character, then, of course, you will not have a problem with representation. There is a problem in some games where they don't represent strong and smart females, minority females and males, big, small, tall, and short females and males. Notice how I didn't put "males" after female for strong? That's because males in games are ALWAYS represented as strong and smart.

In games that show a male strong and smart, he will most likely be white, tall, thin, movie star looking and buff. You will rarely see him be a minority, short, chubby, not buff, nerdy looking, while still being strong and smart. You see this even LESS for females. Some females in games are also white, tall, thin and strong while showing skin like no tomorrow. You only see THESE females in MMORPG games (Massively Multiplayer Online Role Playing Game) though. RPG games are meant for fantasy worlds where you mostly fight people and monsters. Of course, the females' stats will be strong but they don't look strong.

In most games, when they add a character for you to play they always add a white male first, then a white female, then a black male, and then a black female. They don't even really add people who are mixes of races or in between. When it comes to the black characters they only add one shade of "black" or "African American" and not every black person on earth is that shade.

In games, the majority of the characters are always thin and tall. You don't really see characters that are short and thin, tall and chubby, short and chubby, etc. There are a lot of people who aren't thin and who aren't tall.

Then lastly, there is the mental message that goes with the gender, race, and body type. What do I mean by the mental message? Some games send an indirect message about that character being strong and smart or something else. While for other games it can be a mental message either on purpose or not. For example, in the game, you play and you see a minority female who is short, chubby, nerdy looking and her traits are to be a goofball, naive, and dumb. It could send a mental message to you that people that look like her are just like her. They're not smart, they aren't thin, and are not tall. They did poorly in school, etc. etc. So you start thinking those things based on not only seeing this in that game over and over again but when it happens in other games too.

The worst part is NONE of these things are true. Yes, some people aren't thin, tall, and maybe not that bright; but not EVERYONE is like this! You do have short chubby minorities who are smart as all get out! You have all kinds of combinations of people who ARE smart! Of course, all these things about gender, race, body type, and messages aren't just in gaming; they're in movies, TV shows, ads, etc. What's interesting is that some of the creators who make the games, movies, TV shows, ads, etc., are minorities themselves and they make up the population of the earth. (Search "world population by race 2016" and click the first three links if you don't believe me.)

Quick disclaimer: I AM NOT BASHING ANYONE! Yes, I was shouting that. This section of the article is telling you what I know, read, hear and experience in gaming.

If you don't believe me go look at today's TV shows, movies, ads, and games. A show to look at for good representation is Milo Murphy's Law. Two games to look at as a reference for good representation are OverWatch and Atlas Reactor. Now in these fields, it has gotten better for representation specifically gender, race and just now starting body type (specifically in this order). Some games even add robots and creatures as playable characters to avoid having problems with representation. This removes the problem of users wanting a character to represent their actual or preferred gender, race, or body type because now there is a character most users can agree on. After all, you can't please everyone.

Alright, now that I wanted and got the bad stuff out of the way; let's get into the good parts of gaming! You have gamers as young as three years old and as old as 90+! No matter your age, race, gender, religion, culture, or location gaming can be good for anyone. Gaming can not only be fun, but beneficial and educational.

A benefit with gaming is it can help youth have more confidence in themselves and be more social. If they play an online multiplayer game and talk to other players around the world, this can help then get used to talking to other people besides family and they gain confidence in what they're saying. They can go from an introvert to a social fanatic! It can happen fast or slowly. Even if it's not a game but a place for gamers, artists, fashion designers, car enthusiast, etc. to chat; it will still help them be more social. Keep in mind though, typing to someone and then voice chatting to someone are two different experiences. Youth can be very social when typing but very shy when voice chatting.

This is how I am. Before I was shy when talking to people I didn't know whether it was online or offline, now I've become more comfortable with it because I know how to handle myself and have confidence in myself. But when it comes to voice chatting online, I'm the quiet person on the chat. Counterproductive right! You might even forget I was in a call with you! Before when the people at the bank said: "Hi" I wouldn't say anything, now I actually respond and say "Hi. How are you?" After that, I don't really expect to talk with them so I'll be quiet again lol. See what I mean? After socializing, in general, over time you get better at it and become less nervous and more confident in yourself.

Another benefit of gaming is teamwork. Sometimes in games, the only way to win or accomplish a goal is to work with one or more players. In certain games, players are allowed a task can be accomplished with only one player, but it might be harder unless you have more players than yourself. Other times certain tasks can't be accomplished with one player and need two or more. There are times you make a group with your friends or family to finish the goal. Other times you can make a group with people you didn't know.

This is where it can get tricky. If it's a game where you can make a group that invites only, you'd just invite your friends or family. You can strategize with them, you'd be more comfortable talking with them, and you'll all agree to work together. If it's a game where there is no group system but you can still work with others, aka free for fall, and you can talk with them there may still be a goal that can only be completed with multiple players. Do you have to play with other players you've never talked to before if your family and friends can't join you and you really want to complete this goal?

This isn't a bad thing though! This is where you not only become more social but you learn how to work with other players you've never met before. If you always play with your family and friends you both already know how to work together, how the other things, etc. But if it's someone you've never met it can be a little difficult. I and my brother grew up doing everything together without really having any friends, maybe colleagues, and associates but not really friends. So we were very used to knowing what the other wanted or how they played etc. But when we actually got two friends, it was very difficult to agree on many things. So if you play and work with other people now it will be easier later. I and my brother have improved our skills to work with others.

Another benefit is patience which ties in with team building and socializing. After all, in order to get better at something you not only have to keep doing it but you have to have patience while doing it. There are many times in games where you have to wait. Just like reading is in everything, you have to have the patience for everything. In games, you always have to wait for something. You need to have the patience for finding something, something to finish cooking, something to finish dying, your friends to come back from going afk (Away From Keyboard), the next wave of monsters to come, the next level to open up, etc. etc. I had to have patience when writing this article! So gaming can help you have more patience in gaming and everyday life.

Another benefit is hand and eye coordination. When you're gaming you have to pay attention to what's happening on your screen while also pressing your controller or keyboard button to do more things on your screen. If you want to move your character in that game, you have to use your keyboard and mouse or a controller while still looking at your screen. It's like learning how to type. Most of the time you're supposed to learn how to type words and sentences while looking at your screen without looking at your keyboard. This same thing applies to the game. You have to be able to press the needed keys in order to accomplish that thing you're trying to do while looking at your screen. After all, if you're pressing your keys but not looking at your screen, how are you going to know if you're doing it right?

Now, this one is a benefit and educational benefit - memory. Games can help improve your memory. How? Let me tell you. Take what I said above about typing. The people who can look at their screens and type without looking at their keyboard have something called "muscle memory". When they want to make a certain letter appear on screen they just have to press that key and they don't have to look at the keyboard because they have a press that key so many times they themselves and their muscles remember where that certain key is. You have muscle memory already. Don't believe me? Take a look at your keyboard right now. You see where all the letters, numbers, and symbols are right? The letters are not in alphabetical order. So whenever you tried to type your name or something on a digital keyboard where the letter was alphabetical; Did you take you longer than usual to type that word and was it weird and confusing? It was. I've done it. You know why?

When you type or text to someone you know the word you want to make appearances on the screen and you remember where the keys are. Maybe you can't tell them in order if someone asked you but if they asked you to type a word you'd be able to type it because you know where the keys are. For me, I know how to spell certain words when I'm typing but maybe not how to spell it verbally. This is because I'm seeing the word being spelled in front of me. Technically when we type to each other we're spelling out words and then reading them in our mind. But when you speak out loud you don't see the words you just hear them. Sure, when you read text on the screen you hear them in your mind, even right not you hear these words I'm typing, but you don't verbally hear them and you're seeing each letter make up that word. When someone spells something wrong you immediately notice it because it's not spelled right and you read it. When someone speaks something you don't read any letters, you only hear the word.

So games can help you build up muscle memory and mind memory. If you can store items in the game you have to remember where you put it, or if you need a recipe to make something you might remember the recipe, or maybe you remember a detail about something important, or maybe you remember the way through a maze or the way home. Some games are even built just to help improve your memory or the only way to keep progressing is remembering certain facts. My mom can type without looking at the keyboard but struggles with trying to walk in games.

So now let's get into the educational benefits. One educational benefit is math. Now, the game doesn't have to have a goal to teach you math in order for it to have math. The point of going to school is to get an education! Not socialize, but you still might make friends. So this applies to all games. The game doesn't always have to have a goal of J but it might include J. Its goal might be X but it might still have J. In some games you can build houses and use recipes to make items. How big do you want your how to be? 30 blocks X 10 blocks X 60 blocks? Did you understand what I just said? Let me say it differently. 30 blocks on the X-axis (left and right on the ground), 10 blocks on the Y-axis (up and down on the ground), and 60 blocks on the Z axis (up and down in the air). This is how you'd build a house, using math, in a game called Minecraft. With these coordinates, it means your house will be a rectangle with a very tall roof. Let's use Minecraft again for this next example.

If you want to make 4 swords for example, what do you need? You need wood and iron. How much wood? How much iron? We'll start with the handle. You need two sticks to make the handle for one sword. One wood log can be turned into four wooden planks, take two and you can then make four wooden sticks. You want to make 4 sword handles. So how many wooden logs do you need? One. For the sword itself, it takes two pieces of iron. You want to make 4 swords, so how much iron do you need? Eight. See? Depending on what you're making and how many of that thing the recipe can call for lots of resources or just a few.

Another educational benefit is problem-solving. There are lots of games with puzzles or none but it can still include problem-solving. A good game, for example, is Scribblenauts Unlimited. In this game, you go to make different places solving people's problems to make them happy which gives you an item to cure someone. In order to solve their problems, you have to use adjectives and nouns to solve the problem itself or make something to solve the problem. The best part is you can solve that problem many different ways and no way is the wrong way. Some games even change based on your choices and we call these "paths". Some paths can change, stay on the same route, or end. So you need to solve each problem the best way otherwise you may choose the wrong path or a path that ends.

Another educational benefit is reaction timing. If you don't want to die in a certain game your reaction to something could be the deciding fact of your survival or grave. The more you test your reaction timing the faster you will get and soon you'll be able to react to things quickly. This can come from games with combat like MMORPGs, shooters, and PvP (Player V Player).

You do a lot of these things in games without even knowing it! When you play that game you just have to do A, G, M, and S to do whatever it is you're trying to do, without knowing in the real world those skills are technically called B, H, N, and T and used in 3, 6, and 9. See? So you just have to get used to applying those skills in the real world.

Some games are better for certain ages or interests. Some games are meant for little kids, some are for teen and young adults, and others are for adults. Then there are games just for people interested in robots, cars, fashion, princesses, ice skating, etc. So the games could have the same benefits, but those benefits might be better for certain people than others.

Some games are being used in schools or college, as tests for robots and even to teach certain topics. I recently got a game that will teach me how to read and write the Japanese characters while surviving in a game world. Some people who don't speak English now know it enough to talk to English speakers just by playing or watching games in English! If you find someone who knows how to speak, read, or write a little Japanese; ask them if they have watched Anime. Most English speakers know some Japanese because they play or watch Anime things.

So when you see your youth or grandparents playing some games, don't think it's bad. It could be helping their memory, problem-solving skills, math skills, or they may be learning another language or learning more about a topic.

As you read, there are good and bad sides to gaming. I recommend you just have fun and be safe while gaming. There are plenty of games out there for every type of person and more games are still coming. Games can help you improve and teach you skills you not only use in the game, but you will use in school and in the real world. Games can help you get sharp and stay sharp. Have fun gaming and Y'all stay safe!

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Gaming Keyboards is... Confusing?

source: wired

What is a gaming keyboard? 

Firstly, what we need to look at is what do the words "gaming keyboard" actually mean. Well, I will tell you that it is exactly what you think it is. It is a keyboard for gaming. Now with most people, it stops there because they think that just because it is a gaming keyboard it can only be used for gaming and nothing else. They don't realize that a gaming keyboard can be used for much more than just gaming. So this article is aimed at giving some advice in regards to choosing the right gaming keyboard for you. I remember my first programmable gaming keyboard (the Logitech G15) and how I struggled with it. The only reason why I wanted it, was because it was the best on the market at the time and I felt for that reason I needed to own one. I had absolutely no idea what to do with it or what I was going to use it for. I did, however, almost add another feature to its already impressive list of pre-installed features by illustrating just how effective the keyboard can be in a game of cricket or anything involving a bat. It really irritated me because I did not need it for all the functions and because they were there, I felt I had to use them all. I did use them all in the end, but that was only because I advanced my gameplay and in doing so required more functions out of the keyboard.

So let's take a look at some of the aspects that we will have to deal with when looking at gaming keyboards.

The features installed on a gaming keyboard and what they actually do
The terminology used in gaming keyboards
What are the best types of gaming keyboards
How do we know which is the right type of gaming keyboard for us


Now many people are already gamers, serious or not and know exactly what the features are and what they can do. But there are as many people out there that don't know what the features are supposed to do and whether the features are in fact what they actually need. So I have put together a list of the features that you will find on gaming keyboards and below I will explain each one of them more clearly.

Here is a list of the features that you will find installed on gaming keyboards. I would like to add, that not every gaming keyboard has all of the features mentioned below installed on them at the same time.


  • LCD Display screen 
  • Programmable G-keys (for macros and macros on the fly) 
  • Back Lighting 
  • Anti-Ghosting 
  • In game mode switch 
  • Media controls 
  • Detachable Key Pad 
  • High-Speed USB Ports 
  • Automatic Profile Switching 
  • Cruise Control


Now as we can see there are many features that you will find installed on a gaming keyboard, but the important thing now is to know what they can do and when to use them. Let's take a closer look at the features and see how they can be used for gaming but also for outside of gaming.

The LCD Display screen is a screen at the top of the keyboard (typically in the middle) which displays a host of information to you during gameplay. An example of the information displayed is; vital game statistics, system statistics, VOIP communication data and you can even see what server your friends are playing certain games on, such as World of Warcraft. You can also watch photo slideshows on the screen as well as YouTube videos (this feature is only on the Logitech G19). So there we can see how good the LCD screen is. Outside of gaming, you can still see system statistics displayed, but only on the Logitech G19 can you watch videos and photo slideshows.

Programmable G-Keys (or game keys) are keys that can be programmed to execute certain commands. You can program multiple keys to be executed with a single keypress. So in other words, if you have a command which you would like to execute but it has more than one keystroke required then you would program a G-key to perform all those keypresses for you. Now, this is vital in game playing, especially in strategy and role-playing games. But programmable keys can also be used in everyday computing. I own the Logitech G19 Gaming Keyboard and I use the programmable key feature to program my passwords and small snippets of text which is normally login information. This is a great feature for those that work with databases or anything where numerous logins are required. It is also good for designers and editors where numerous keypresses are sometimes required.

Back Lighting is a really cool feature. This is standard on all gaming keyboards irrespective of all the other features mentioned above. Basically what this feature does is illuminate the keys from underneath. There are typically three levels of brightness for the backlighting, however, all though backlighting is standard on gaming keyboards not all of them have the same colors or as many colors as others do. The Logitech G19 and G510 are gaming keyboards with a host of different colors, whereas others have only three or just one. This is not only good for gaming especially if games are played in low lighted or even dark areas, but also a great asset to changing the style of your workstation. There are people out there that just want a new look for their workstation and backlit keyboards do the trick.

Anti-Ghosting is a feature whereby missed keypresses are in fact actually recorded and not voided. This happens with multiple keypresses albeit not frequently but without anti-ghosting, the keypresses won't be recognized.

In game mode switch is a feature which disables the Windows/Context key during gameplay, so you don't accidentally get kicked out of your game. Which I am sure has happened to all of us at some point.

Media controls, this feature is great as you can control volume, playback and mute from the keyboard itself. This feature works for headsets that are connected to the keyboard and also for the sound emitting from the computer itself. So there is no need to find the controls on the screen if you want to quickly turn down the volume.

Detachable Key Pad. This is also a really neat feature as you can move the keypad to either the left or the right side, depending on which hand you are more comfortable using for operating. Again, this feature is another feature you can use outside of gaming.

High-Speed USB Ports are a great advantage as you can Plug and Play with comfort. Also through this feature, you can transfer data between devices, such as MP3 Players and Flash Drives and you can do all this while charging your devices that are battery-powered. Another great feature that can be used outside of gaming.

Automatic Profile Switching is a feature that allows you to automatically or manually change the profile you are in or want to be in. With the automatic function, the keyboard detects the application you are running and automatically applies the profile that you previously set for that application. A really cool feature especially if you like to play in different modes (Microsoft Sidewinder X6 had this feature).

The cruise control feature is also a really handy feature to have as it allows you to continue an action without having to hold down all the different keys required to perform the action. You can even use the cruise control function for up to four keypresses (installed on the Microsoft Sidewinder X6)

So as we can see all the features that are installed on a gaming keyboard can also be used for everyday computing, although the obvious design factor was initially for gamers in the first place. Another thing we must look at is the structural design of the keyboard. The first thing we will notice is that some of the keyboards are slightly bulkier than a standard keyboard. Now, this is to be expected as the keyboard itself houses more keys, requires more space for electrical components and other hardware utilities that are required for gameplay. But what is also great about the design of gaming keyboards, is that they are designed for ergonomic purposes. This is because gamers spend a lot of time in front of their keyboards and they are more prone to wrist, arm and hand discomfort than users of a standard keyboard. So the idea behind ergonomically designed gaming keyboards is to install some features that will reduce the risk of wrist discomfort overall. These features include; detachable and adjustable wrist wrest, keyboards with zero slope designs, different keyboard feet lengths for effective raising or lowering of keyboards for comfort and also keys that can accommodate softer keypresses.

Now I am not sure how familiar you are with the terminology that is used in the gaming keyboard field, but below is a list of words that you will come across with regards to gaming keyboards.

WSAD - This is the four keys that you use to control movement which is typically your W, S, A, D keys.

ANTI-GHOSTING - Typically in a standard keyboard (or dome switch keyboard), the design is in such a way that the keyboard uses columns and rows of wires. Through this design, the results that occur can be inaccurate when lots of keys are pressed at once. When this happens the dropped keys become "ghosts". With keyboards that have anti-ghosting capabilities, they use a small dab of carbon at each switch site to prevent the contact of the keys from shorting the rows or columns of wires. In doing so, this allows the keyboard to decode each key press separately.

MACROS - A macro is a collection of operations and property values that can be applied to an existing visualization or visualizations. So, in other words, macros are not linked to the objects or visualizations to which they are applied but when they are used, the operations or property settings will be applied to the objects currently selected. This means that property settings can be applied to multiple visualization types, unlike property settings in styles.

OPTICAL - Optical is basically a device used for producing or controlling light. So if you took an optical mouse, for example, it would be a mouse that produces light and in doing so uses the light to register its movement on your computer.

ULTRA POLLING - Ultra-polling in gaming mice increases the number of times the firmware on a mouse reports it's tracking data to the computer to 1ms (1000hz). In doing so, it reduces the interval between each transmission of movement calculations and therefore giving the cursor on the screen a smoother and more precise feel with increased responsiveness.

HYPER RESPONSE - On a hyper response button, there are two stages that go into the development of the button. This is basically to ensure that it can always be actuated no matter where it is pressed and also how quickly is it pressed. So therefore if you don't completely press down on a button or don't press hard enough, the button will still actuate and you will not lose response time.

ON-THE-FLY - This is basically just when you doing something in a hurry or to create something quickly when needed.

G-KEYS - These are basically game keys. The keys that you can program with macros.

ERGONOMICS - This is basically a study to see how things interact with the human body. So if you were to take a pen for example; holding it for long periods of time and writing with it could eventually cause discomfort to the hand and wrist. By making the design of the pen more ergonomically, it would allow for long periods

Now the only answer I can give you about which gaming keyboard is the best is simple. It depends entirely on what you want to use the keyboard for. The industry is lead to believe the Logitech G19 Programmable Gaming Keyboard is the best on the market and to a certain degree it is. It has all the features that other keyboards have but more advanced and it is designed with serious gamers in mind, therefore lending itself to being classed as the best gaming keyboard ever. But in my opinion, a gaming keyboard, or anything for that matter is only as good as what you need it for. If you don't need it for a lot of things they don't buy one that can do everything.

With regards to what gaming keyboard is best for you, well again that depends on what you want out of it. If you are a novice gamer with little experience with programmable keyboards, then it is probably better to take a gaming keyboard with either no programmable keys or a keyboard with a limited number of programmable keys. However in saying that, many of the gaming keyboards have really good instruction manuals and CDs. But again, if you only need a few keys that can be programmed then don't buy a gaming keyboard with massive amounts of programmable options. So it all boils down to what you need it for. If you take the time to think clearly about what will you want to get from a gaming keyboard and read all the reviews on the different types of gaming keyboards, then your decision won't be wrong.

Thank you for taking the time to read this article. I hope you have a much clearer understanding of gaming keyboards if you hadn't already.

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5 Reasons Why You Should Never Trade-in Your Old Xbox 360 Or PS3 Games at Your Local Game Store


Here's the scenario... The next "hit-game" has just been released but you don't have the money to buy it. What do you do?

Or, even better...

You have just completed campaign mode on Call of Duty 4 - Modern Warfare when you hear of the next chapter in the series being released; Modern Warfare 2. As you realize this, you start to feel an over-powering, strange sensation rippling through your body. You soon accept that you have just been possessed by a gaming demon who manages to convince you that you must get this new game!

O.k... maybe that was no possessing demon after all, but an excuse for the desire you feel when wanting something. You know, it's really the excuse we like to make to justify to ourselves when buying things we absolutely want rather than need! Anyway, continuing on with our scenario. You head on over to your local game store where they accept old games for a trade-in value (or credit), to buy new games in the same store; only to be disappointed when you hear that the trade-in value, given to you for your old game, will not even cover a quarter of the price of the new game. You also discover that you just about have to trade-in all your old games to get any decent credit for purchasing that new game!

There must be a better way... There is!

In this article, I will reveal a great alternative to trading in your old Xbox 360 or PS3 games. I will discuss why the game stores will never give you much for your old games, and why you should avoid these stores when it comes to trading them in any way.

You see, why trade-in your old Xbox 360 or PS3 games anyway? It's just not worth it! Why not wait a little longer before getting the game you want in exchange for getting it cheaper or completely free!

When I outplayed my Xbox 360 game titled "Frontlines - Fuel Of War", I headed down to my local game store to trade it in for another game I wanted; Grand Theft Auto IV. The price of this title was $79 at the time. I was shocked to be told that my old game would only give me a $10 credit towards purchasing the game I really wanted. I thought my old game must be worth more than this as it was still selling for $40. I then tried a competing game store that also accepted trade-ins; I didn't do any better there either. At this point, I decided not to trade this game and wait a few days before buying the new game I really wanted. It didn't take me long to realize that the game stores need to make a profit with the old games that are traded in. The older the game, or if it's a less popular game (or even if the store already has large numbers of the same game for sale), can affect the trade-in value given to you.

I went back home and did a little research online for a better option and found it!

Instead of trading in your old games at any of your local game stores, you should sell all your old games online instead. Here are five reasons why:

1. Making more money for your old games - The amount you can get for your game is usually more, much more than the trade-in value you receive from your local game store.
2. Selling your old games online is easier and hassle-free - Why deal with organizing a home garage sale or traffic hassles when having to travel to your local game store.
3. Selling online is free - Unless you choose eBay as an outlet to sell your old games, you can offload them without paying any money.
4. Selling online can be quick - It only took me three minutes to create and submit an ad for my old game
5. Selling online can be fun - The idea of creating the for sale ad, taking and posting a few pictures online (only if you want to), then seeing your old games sell in no time at all - sometimes literally minutes - can be exciting.

I managed to sell my old game "Frontlines - Fuel Of War" by posting a for sale thread at a highly popular game related forum site in my country for $30 plus post. It was super easy. I spent three minutes creating and posting the for sale thread. In the ad, I stated that I was looking to let the game go for $30PP. Only minutes later, I started to receive replies. People were making bids on how much they would pay for the game. As the bids came in, the price was climbing up close to the price I set. My wanted price for the game was matched in less than twenty minutes. I was a very happy person. The buyer then sent me a private message via the site containing his shipping address. I responded with the postage price (a value I obtained from my local post office website) and my Pay Pal address for the funds to be paid to.

When posting for sale threads via game related online forums, you may come across a few obstacles along the way. Here how to deal with one of the most common ones.

Some forums have rules preventing you from posting in the for sale threads until you meet certain criteria; i.e. like having a certain amount of general discussion type posts accredited to your name. This is usually to prove-your-worthy (so to speak) to the forum. You can easily achieve this by searching for topics that interest you and then join in on the discussion. Don't just make any lame type of reply. Make sure you add some value to it. By adding value, you will start to build rapport with others and that builds trust. Before you realize it, you will have made enough posts to qualify to post in the for sale threads.

Once you have successfully sold one or more of your games. Simply make contact with the buyer then mutually agree on the best way for them to make a payment plus where to post the game(s) to.

That's it. Once you have received the money for your old games, depending on the amount, you can either get your next game purchase cheaply or even FREE!

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