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Nerdy Blogger was Made in 25th of November 2018. The main purpose is to give information, tips, tricks, and solutions for all of you nerds. Nerd's Officials : Vize Nerd, Laska the Noob.

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Monday, November 26, 2018

Technology Adoption in FIve Steps



Schools across the globe are going through a growth spurt of sorts, which is both painful and unavoidable. I'm talking, of course, about technology integration. Maybe your class is using a COW (Computer on Wheels) cart once a week or maybe every student in your school is suddenly holding an iPad and administrators are throwing around the dreaded phrase "going paperless." Whatever the level of technology integration, we all seem to be in some state of transition toward new technology at any given time. The painful truth, though, is that no matter how many professional development sessions we receive or how many tools we are given, many adults struggle to adapt to new technology. We approach the new school year fully aware that our students will hack the media and turn it to their own deviant uses before we as teachers even learn to turn the device on. The solution to this problem is simple. It's time to take a page from our students' playbook. We need to jump quickly over the hurdles of trepidation, fear, and distrust, in order to come out ahead in the technology race.

Read More : 3 Steps To Identify Appropriate Travel Technology Solution For Business

Beat the Fear of New Technology

Not unlike the 5 Stages of Loss and Grief, all people (not just adults) go through a series of predictable reactions when confronted with new technology. Knowing that these stages are the same for everyone and that it's not just you against the world, you can start to move through the stages more quickly. You can learn to follow the lead of your students and turn fear into excitement and ultimately, acceptance.

Stage 1- Denial

As teachers, we work hard to hone our craft. Year to year we make small adjustments to the curriculum, our lesson plans, and our classroom management systems in order to maximize our efficacy. Therefore, it can feel like a real shock when administrators declare an abrupt and sweeping change, such as a paperless class, and 1:1 technology integration (where each student works on a device, whether it is a computer, tablet, or even their phone). Many teachers will experience an automatic response to the news. The general reaction is "This is never going to work!"

It turns out this is a normal reaction toward new technology. Even children, who seem flexible and enthusiastic about every new wave of technological development, go through an initial uncertainty. The key to successful technology adoption is to accept that you will feel frustrated and scared. It is normal. Simply acknowledging your fear can help you move through this phase more quickly. The last thing you want is to let the fear take over and for paralysis to set in. It's OK to say "I'm freaked out and I don't like this." But don't stop there. Move past the fear and try the technology.

Stage 2- Bargaining

"They can put this in my classroom, but they can't make me use it!" Maybe you'll tell yourself that you will learn the bare minimum. You'll use the technology during a principal's observation of your class, or you'll use it in the first week of school and then put it away and go back to your regular, proven, routines. Bargaining isn't actually a bad thing in this situation. It can smooth the pathway toward actually using the new device. Even technology enthusiasts will say "I'll try using this but if it doesn't work for me, I'm not going to pursue it." As a teacher, tell yourself that you will give the technology a try. If you don't like it, you can use it as minimally as possible, but you will at least be giving yourself permission to try it out without a heavy feeling of risk.

Stage 3- Experimentation

This is the key stage to successful technology adoption. It's the figurative turning point for your mindset as a technology user. Once you allow yourself permission to experiment with the technology and actually begin clicking through it (whether it is a new device such as an iPad or a new website like Edmodo.com) it is through experimentation that we really overcome our fears.

While experimenting with the new technology you may hit a roadblock. Your frustration may spike, your fear may flare up again, but don't let that stop you. Trust that you will not damage the device just by clicking around on it. You can always reboot, restart, or reload. Look for a help button, user guide, or even YouTube tutorial videos that can help you overcome these roadblocks. As you experiment, keep an open mind and look for anything interesting or helpful to you.

Stage 4- Excitement

More often than not, experimentation with a new tool will lead teachers to become excited about the application for their classroom. Teachers are by their very nature creative and innovative people. We always look at materials with an eye for differentiation and adaptation for our students. It is likely that you will begin to think of ways this new tool will fit into your lessons while you are experimenting with it. Conversations with other teachers are key to ironing out the details and paving the way toward actual application in your class. Research the technology online and read teacher blogs and reviews to get to know the product even better and see how others are applying it effectively in their classes.

Stage 5- Acceptance

The faster you can move through the previous stages, the sooner you will feel confident in using the new technology. Acceptance means you are ready to write this technology into your lesson plans, maximize its usefulness, and truly get the most out of this initiative for the benefit of your students.

Everyone moves through the stages of technology adoption at their own rate. However being aware that you will feel an initial push-back, you can move past your fears toward a productive level of exploration and acceptance more quickly. As teachers, we don't always have control over new educational reforms or program initiatives in our school, but the one thing we can control is how we react to these changes. By moving past the fear we can spend our energy in more productive ways. Good luck with whatever your school has planned for the coming year. You can handle it. Even if you're "going paperless"!

Read more ...

3 Steps To Identify Appropriate Travel Technology Solution For Business



Over the last 10 years, the travel business scenario has changed significantly. Today selling travel products is all about 'best' rates. To sustain in the battle to offer the 'best deal' and 'best fare' to the consumers, travel business owners have been forced to reduce almost all of their possible profit margins.

Read more: A Different Perspective Between Digital Games And Kids

I still remember when a service fee of $6 was a norm across online sales of air tickets. Commissions and contracts were available to travel agents. Cancellation fee on hotels was healthy.

The emergence of large online travel agencies changed the rules of the business across the globe. Fuel prices and global economic conditions added to the challenges of earning healthy margins. Travel became the most competitive business. Commissions dried up. Segment fees reduced and "no fee" became the new best seller.

On the Travel Technology side, along with successful implementations, I have heard stories of many failures where travel businesses were not able to derive what they wanted from technology. Most of the time the key reasons for failure have been:

Over-ambitious technology goal on a constrained budget Lack of 'competitive' Travel Technology expertise Poor IT team and management, suffering from 'over promise' and 'under deliver' In this ecosystem, how could a travel business set about defining an effective Technology Strategy for itself?

As a traveling technologist, I have many motivations to say "buy my software", but in my experience, that's not a good pitch. After carefully analyzing various successes and failures in the industry, here is what I feel I have learned:

Step 1: Identify what Travel Technology you need

Well, it is easier said than done. Most of the time not articulating the technology needs well is the biggest hurdle in Technology Strategy. As a travel business, here is what you could do to clearly articulate the need for technology.

Pen down the technology needs of the organization as envisioned by the business owner / key management personnel Consult with people external to the organization such as technology consultants, Travel Technology companies, GDS account managers, CRS / Suppliers, and Travel Technology bloggers Let a technology company interview you and recommend a solution. This is generally free most of the times. Pursuing one or more of these three exercises diligently will build enough knowledge base about what your internal Technology Strategy should be. Identify and validate these thoughts with inputs from internal operations and marketing teams.

Step 2: Build vs. Buy?

This is considered the most complex question. The answer lies in dividing Travel Technology needs in three buckets.

Proprietary

Customized

Out of the Box

What is proprietary?

It is important to identify your differentiator as a travel business. Most of the time, proprietary defines a piece of technology which reduces OPEX corresponding to your business operations or is the biggest revenue generator corresponding to your business model.

What is a customized need?

Is there any part of your technology needs that could be sourced through an existing technology solution, customized per your need?

What can be out of the box?

This might be the most effort-intensive part of your technology needs and may require a tremendous investment to build. Getting an out of the box solution that meets the majority of your requirements and configuring it as per your needs, is the ideal way. How to evaluate an out of the box solution is in itself a comprehensive process.

Now we come to the next complex part of this exercise.

Step 3: Identify the right budget and vendor

Identifying the right budget and the vendor is the most common shopping problem in every business sector. It takes a lot of time and energy to reach a decision.

Let's compare technology acquisition to the decision of buying a laptop. There are many vendors to choose from. There are laptops priced from $300 to $3000. Your decision to buy would be shaped by the life of the laptop, and the continuity of business (your work) it will guarantee.

Similarly, the continuity of your travel business would significantly depend on the Travel Technology you choose. That is why identifying the right budget, and the vendor is a complex decision.

I would attempt to break down the process of identifying a vendor into simpler steps since just asking a vendor for a quote would not necessarily help find the right one.

Expertise - Does the vendor has expertise in the travel business?

Support  Servicing - Travel is a service business. Irrespective of whether the product is 'off the shelf' or is being built for you, longevity and promptness of support is critically important to maintain a personalized quality of service to your customers.

Customization needed vs. Customizability -What is the future customizability of the software? (Applicable to both out of the box or custom-built software) Whether customization is done the today decrease future cost of changing the technology? This is an important question to ask and seek answers to.

Value Add - Another important evaluation parameter for selecting a vendor is to check what part /component of the software is available free of cost and would remain so in the future.

Stability - Your guarantee of service to your customers depends on the stability of your vendor. It is important to seek answers to questions such as is the vendor going to be in business for long? How are you safeguarded if a vendor goes out of business?

References - Who are the customers of the vendor? Can the vendor provide references?

Maturity - Is the vendor's organization a product-oriented and innovation-driven institution or do they survive by making money from one gig to another?

Empathy - Does the vendor considers your business as their own? How willing is the vendor to empathize with your business challenges?

Budgeting for technology is also a little challenging. It may be worthwhile to look beyond the onetime fee and understand all cost factors, including the cost of extended support the vendor may provide during your business life-cycle.

Cost should also include additional overheads of implementing technology, especially when you are dealing with GDS or CRS / Consolidators. Budgeting is done in partnership with a selected vendor often yields the best results.

I have attempted to lay out a model that would help travel businesses shape their Technology Strategy.

As always, I would happy to hear your experiences and views.

Read more ...

Super Mario Bros The Classic Game of NES

Source : AllPoster

You will have to think fast and move even faster to complete this classic quest! The Mushroom Princess is being held captive by the evil Koopa tribe of turtles. It's up to you to rescue her from the clutches of the Koopa King before time runs out. But it won't be easy. To get to the princess, you will have to climb mountains, cross seas, avoid bottomless pits, fight off turtle soldiers and a host of nasty traps that only a Koopa King can devise. It is another adventure from the SUPER MARIO BROS.!

Super Mario Bros was the first game ever to be released for the NES in 1985. It was the first game to deliver effective smooth scrolling levels with a well-made map. Super Mario Brothers are currently the best selling video game of all time. You can play it on the NES, Famicom, SNES, GBA, and recently the Wii. Trust me, everyone, this game is a true blast from the past, and still entertains today. Mario was the first true video gaming character and he will stand up and fireball away any others that try to take his place. He will always be big in the video game industry because of this games huge impact.

The Games Story:

Many say the story of this game is horrible and it is a big downfall of the game. I mean it is just like every other game where a princess gets captured and you need to save her. The real basic plot of the game is that Bowser has unleashed a wicked spell over the Mushroom Kingdom. The only ones who can save the Princess and break this evil spell are Mario and Luigi.

Well, this game was pretty much the first game to start those generic plots. But honestly, what is there not to love about the classic Mario saving Princess Peach from Bowser story? NOTHING, it is simple and a compelling story. I am sure the story does not deserve a high rank because at the time when the game came out the story was very unfamiliar and probably sounded a bit corny. But today, we all know of our friendly plumber hero, MARIO.

Gameplay:

This game is unbelievably fun to play. The objective of the game is complete each level by running to the end of the level and jumping as high as possible towards the flag. You will encounter many famous enemies such as Goombas, Koopas, Piranha Plants and many more. There are coins spread throughout the game in random areas and hidden in blocks that you must bust. Once you get 100 coins you get an extra life.

You get a score for how many enemies you kill, how many coins you snatch, and for other various reasons. Each level is unique and has different obstacles in each and is a blast to play. There are 8 worlds with usually 4 stages in each world. The game is great because it has multiple hidden secrets throughout the game that keeps the fun coming. There are even secret minus worlds and warp pipes that give the game a great twist.

The game also mixes in a few mazes to give it a little challenge. You can also play 2 players where you can play as Mario and Luigi and defeat the evil Koopa King. The few downfalls are that the game is not very long, screen scrolling, and it gets frustrating. If you play it quick enough you could beat every level in around 30 minutes.

You can not backtrack once you move forward in a level. The game is frustrating because you can not even save and there are no continues (you can use a code to start from the world you lost on). The game screen only scrolls in the right direction. I would easily give the gameplay of Super Mario Bros a 10/10 if there were at least more levels per world.

Of course, you can't just take on those levels as just you and yourself, so you have got a few things that you can find out there to help you. First of all, there are the powerups you can find in blocks all through the game. The first one you will get is the Super Mushroom, and by getting this Mario will grow to a double size (Super Mario!) and be able to take one extra hit from an enemy (and revert to normal Mario) before losing a life.

As Super Mario, you also get the ability to break normal brick blocks you come across this can prove to be extremely useful in several ways, be it finding a secret block or just taking a safe route. If you uncover a powerup while being Super Mario, it will be a fire flower, which won't allow you to take any more hits but grants you the extremely useful power of fireball throwing. Fireballs can kill enemies in one hit, and while the same can be achieved by jumping on most enemies heads, it's just much easier to release a fireball from a distance and knock out the enemies from a safe distance. As long as you can manage to keep the fire ability, you will be pretty overpowered.

In addition to that, you can also pick up 1Up mushrooms, which will grant you an extra life, and coins. The coins are collectibles that will give you an extra life when gathering 100 of them, then the counter will revert so you can collect an additional 100, and so forth. All things in the game; coins, powerups, completing a level, defeating an enemy are added to a points score.

This score is a leftover from arcade games, and won't really be used for anything since the high score is deleted when you turn off your console there won't be any competition about it. Not having a save feature might sound bad, but as mentioned the levels can be completed pretty quickly and there's always someone around who will know about the secret warp zones.

Speaking of secrets, that's one thing that is great about this game. While many other NES games show you pretty much everything, here there are a lot of invisible blocks with powerups or coins, pipes you can enter to get to underground coin collections and sometimes a vine will shoot out of a hit block that you can climb to get up to "coin heaven". A fun thing with all these secrets is that some of them are in plain view, some are in a brick block you have just never thought to hit.

There are so many blocks scattered in each level, with only the question mark blocks being sure to contain something, that you would never have time to actually try to destroy all normal brick blocks. What is so nice about all this is that you can play through the game so many times and still discover something you did not know about. The amount of secret stuff is a very likely factor to why the game has great replayability.

Graphics:

The graphics in this game are wonderful for the time. To tell you the truth I'm still fully satisfied with the game's graphics today. Even though Mario and Luigi have a tad discoloration and it is a bit blocky, it gives you the authentic and warm welcoming in knowing it is the first Mario game ever.

The backgrounds might only be a blue sky with the occasional green bush or a cloud, but that is all that was needed. It means it is very easy to see the foreground objects like the bricks you can hit or the enemies you are up against.​There is nothing you can complain about with these graphics and especially when the game came out they were great.

Sound:

The sound is terrific. I mean it is not annoying like most NES games and it was the start of the classic "do do do do do do-do... " music! The game has different music for each different type of level, like dungeons, underwater levels, and land levels. All if it is enjoyable and makes the game even better. The only slight downfall is the sound effects are a bit lame, but I really should not complain. Overall it is the classy theme song that gets me to like the music of the game so much.

One other neat thing is that the music is a bit context sensitive meaning if you let the time get down to under 100 remaining seconds left, the music will speed up to let you know that you need to hurry. Also, if you pick up a star (invincibility item) the music will change to another theme that will last almost exactly until the power runs out, a great audio cue to when to start worrying about your enemies again. The sound effects in the game are good too, they are not overly complicated, and the jingles that play are great for making you feel satisfied when completing a task or picking up a powerup.

Controls:

This game is basically a pickup and play game. The control layout is so simple yet so great. The game registers every movement in it perfectly. You press forward and Mario definitely goes forward. Many NES games could not perfect this, but this game definitely did. You can run and jump and you will learn the tricks on how to get the farthest jumping distance and the basic skills in no time. The simple and sweet NES controller played great with this game and the game did every command perfectly.

The NES control pad is not really the most advanced piece of hardware out there, but in this game, you will never feel it's lacking anything. The D-pad is used to move left and right, and with a press down on it you can duck, which also results in going down pipes if they are "open".

The A button is used for jumping, and it is pretty sensitive; a short press results in a low jump and a longer press results in a higher jump. The B button has two purposes - throwing fireballs if you have got that power up, and in addition to that, it's the run button. It works better than you might think, since if you're running and want to throw a fireball you can just quickly release the button then hold it again to fire one off, without losing much speed.

Replay Value:

This is the games strong point. I can not even count how many times I have beaten this amazing classic. It keeps you coming back for more. It is a simple game that is just flat out fun to play. You can try to beat your previous score. You can play 2 players to spice it up with a friend or you can try a time trial and try for the record. Or if you like me you can just beat it again just for the great feeling of beating the endless classic. This game is the one that started it all. That right there makes the game so much more satisfying to play.

Difficulty:

It is really pretty tough without warping and with using the cartridge so you can not save. I mean my friends were like, yeah it's Super Mario Bros I have beaten it a thousand times. And they came over and lost on world 5. It is nothing impossible, but I mean it does get a challenge across. I would say it has a perfect difficulty. Not too hard that it makes you never want to try and beat it, but just easy enough to make it enjoyable which is a very good balance.

Final Thoughts:

Overall, I love the Super Mario Bros game. A true classic NES game that has stood the test of time, it may not be the greatest game in the entire world simply for how it plays like a game in itself, but the fact that it revolutionized the home gaming scene at the time it came out, as well as that it maintains a great popularity amongst any retro gamer and is even enjoyed to a great degree by gamers of the current generation explains why I find this game to be still so enjoyable.

Every aspect is crafted to near, if not complete perfection. It demonstrates how well Nintendo worked with the capabilities of the NES to make a game that was fun, simple, memorable, played well and offered a good challenge, had a variety of different stages that were tackled in different manners, yet was not so long as that it could not be beaten in a single setting. It's classic side-scrolling gaming at its best, and the influence on future platformers of not just the same genre, the same console, or even the same series has been evident throughout the ages.

Read more ...

Designing an Open Source Games for Google Smartphones



Google has offered the open source tools and the education but it is up to you to learn and develop your own apps for smartphones to prove how competent you are at developing and designing open source games and to what value you will be able to offer in future developments online. Google I imagine are a great company to work for and as big as they are with the smartphones they realize they do not have the time or resources to single handily develop new gaming software nor for that matter have the time to exactly mirror working documents for the hand-held phones, it's just not plausible. However, they have reportedly come to some agreement with certain apps available for the Android, I suppose to challenge the growing presence of Apple's power. So, with that in mind lets get into the details of online gaming design.

People who make games through Java script for mobile phones especially arcade games users of Java. Now Java has, like most software its own script, script means a language in which a program can understand if you do not have the right software or do not know which software to use, then refer to an expert, these gaming experts are called C++ Engineers because this is the type of language Java operates with. Those already experienced in the language of C++ can use Java, and Java is gaming industry standard, Java is also known for its Flash integration, audio software, texts and cloud-based open source development. This is usually done in Linux rather than Unix and the imagery in these new media tools can be surprisingly refreshing. This has reduced the amount of work needed to learn these skills. Open software is a great place to start.

Before you design the game there are a few things you need to understand when designing games for the phone. Like an I-Pad and other touchscreen devices the Teflon screen creates a motion and by controlling your game from the screen can alter the response time of your game, these have been my main concerns about games for the Android - they are clunky and the controls unless scroll button enabled are very annoying. Similarly, the tilt sensor in the phone is very advanced. Learning how to program a game like this is well beyond the scope of this introductory post. All you need to know with these problems or if you wish to learn more about these high-end problems of designing games for the Android phone are GLSurfaceView ATITC compression, VBO's and there buffers (which are responsible and great for giving feedback when a game crashes because you can track back the results of the crash when you report it to Google.

Some interesting terminology which will boost your understanding and help you educate yourself about games designing for Android phones are listed in this short glo2D side-scroller - Parallax layers, tile-based worlds, animated sprites the right hardware buttons: input systems, OpenGL, ES Writing Java code for Android phones.

Is this game for kids? If so make what's known as the gaming objects so, is the game for adults, if yes then go ahead, add swear words and grotesque violence; but otherwise keep it simple, the best bet is to avoid anything like this because most smartphones are restricted and changing these restrictions can be as equally complicated as designing the games so please for the users avoid any adult content.

To understand the layers and graphics of any game you need to understand how the Architecture and layers of the game are made. On screen, you have main loops. This is where the game has its main contents. Subgraphs are what the characters are in any game, these have to be designed beforehand and using the right software to improve the code of these moving images, especially if you wish to convey your games product originally and efficiently. A good place to start focusing on is the colors in the background of the game, as the games flash between screens you want these colors to have some sort of continuity in the way that the transitions occur.

The objects of any game will have to include the player integrated to control the game to give some sort of gravity to the game, this gives it a narrative and will make the game more interesting. How the characters or objects move in the game is very important. The crash icons are known as collision component, you will need to think carefully when making these and linking them with the size and appropriate color of the destruction of each individual character. Then you must understand the physics of how these characters all blends. You can improve your animation skills by understanding the codes of Java and know about capabilities within these software companies that help you design your mobile phone game. The players in the game and the objectives of the game and how these characters move are included in the game-designing world with useful terminologies like Sprite and Rendor components are also related to Player Game Object.

In -order to convert your game's design from the appropriate language to the code equivalent that can then be uploaded to these smartphones is equally very important when designing Andriod games, this is called bootstrapping a game. Bootstrapping helps the games update correctly by forging reciprocal input events.

Next, you have to thread all the games technical graphics together at this level you are at the Game Thread part mentioned earlier about the physics of the game, the way in which destruction and collisions and other explosions you wish to recreate. At this point, this is also where you embed your signature as a designer of your mobile phone games.

So how do you get involved with software shared on Google phones? Firstly the integration and design are found in forum threads particularly when games are being designed, you can subscribe to these groups on Forums, many of these forums are free, and the great thing about the 100 or so thousand developers throughout the world is they are interested in you learning the skills. When you learn these skills from them, the hope is you will share your frustrations with playing around with language on loading time it takes for, accessibility for your host as Java specific optimization is said to: 'improve the compatibility with software' and fortunately this code is very easy to use. The problem is troubleshooting the mistakes; this is where experts in the Language become helpful. If you wish to work with others, this app building will not happen overnight you will need to forge relationships with other C++ Java Script users.

One of the growing problems when using C++ and Javascript is the size of memory used when designing a game. You should always first consider whether your game can be realistically designed within the data limitations, generally about 100 -300 ms. Once you know the size you can begin to invoke your code into the GC (Gaming code).

Ways around this problem of high Java scripted codes and low restricted space for games to be made within are to ignore what's known as enums they are too heavy, delete read-only strings (which you will have to do at the end of the game anyway when the game is done. Look for a string in the frameworks of your Java code. Also, avoid JNI functions especially within the inner loop for your Java code. For example, things that say gl.gl ()Functions should be double checked.

By creating layers in the games art be it sky land or background you always need to integrate, this is part of any good arcade games style. Some key terms you need to consider when expanding your glossary in order to understand the micro designing backgrounds are found in the design (vertex) of Meta tiles. Meta tiles are an important part of the mapping of most games for Google Apps and Google games on the Android HTC and other Google versions. Nokia is slightly different and their gaming markets are slightly more varied. You can test your backgrounds in what is known as SpriteMethodTest by checking the basic vert quads are in-line with your orthographic projections. You also have to watch the time it takes for these commands to bind with all the various tiles in the frame, this can take anything between 3- 5 ms when submitted to the layers of the game and the came itself to convert into an image takes an extra 16ms to show. You will also want to understand the texture of your backgrounds map and be sure it is not too sparse. Sparse is a great word to submit to your terminology when communicating about designing games for handheld devices.

Here are some ways of troubleshooting your games tiled background. First, you must understand about VRAM and how much is available on each game when you design games anything above will mean you have to pre-render the tilemap of the background of your game or app. This can also be predicted by knowing level size restrictions within the VRAM and the dynamics within the different textures of your layered background. When you get close to 60 Hz then stop and by doing this you should be enough for you to avoid any complications. According to research done in a collection of case studies, Android has decided to improve the Android's interface in the phone's driver; which means these solutions of timing may now be obsolete although on my Andriod HTC this transition has not yet taken place. The App said to do this is called Froyo and is according to Google TV an app that speeds up not only the browsers response time and helps integrate through Cloud servers from Google Chrome Browser extensions, to mobile phones and direct links between the two.

This correspondence is not blue tooth or e-mail activated it is a direct link done within Froyo on the browser and the mobile phone, you can find out more by searching Froyo on the net. Froyo also increases the speed of the phones games response, in the Google video on YouTube, a red flashing screen shows when the phone without Froyo was slowing in response to the increase of the characters of the game moving on the screen. That response was not related to the background although to many layers designed in your game will cause a similar reaction. The way to avoid this is tiling your image background from smaller images so it looks equal across the screen.

Some of the pitfalls of designing games online through open source and brainstorming through forums are that your code can be easily cloned reproduced and then re-released under a different name, one example of Google Apps currently that are showing this surprisingly is Google Chromes new Browser. The real browser is not available yet but three apps this week show Google Chrome Fakes, where you click the Icon but still are using the same Android browser. For now you are better of avoiding these Apps, in fact, one of them is nothing to do with the browser it just simply adds the Google Chrome Icon as a screensaver. With this in mind, any security you can carry out when developing Open Source software will make sure your withhold your original ideas. If you can call them original then that will hold strong and hopefully, you will now have a new skill that can earn you money in today's modern craving society.

Read more ...

Bad and Good in Gaming

source: polygon

Gaming is one of the biggest hobbies and even careers in the world. People play games for fun or learning while others record videos about the games. In this article, I will focus more on gaming itself and not so much the side of how to make gaming videos. Gamers come in all different ages, genders, religions, locations, and shapes. The backgrounds of people who are gamers make gaming that much more fun.

Backgrounds of gamers can play a part in the type of games that people play. There are all kinds of combinations for different categories relating to the type of games and type of gamers. You really need to look at the game's website to get all the pertinent information prior to buying.

There are many online platforms where you can buy games from such as Steam or Humble Bundle. Those sites will give you the description, videos by the company, pictures, user and non-user tags, reviews, website, company and their social account(s). Be aware the game's website might not show you everything you need to know. As a minimum, a gaming company will show a short sales pitch description, a small number of pictures (5 at best), one or two videos by them and their social accounts. The most they will provide is an informative description, their social accounts, user reviews and videos by them.

Let's dive right into what is perceived as negative about gaming. The majority of the negative things about games come from the real-life people on those games, the type of games and the types of games for the wrong person. A game can be poorly made but it's not always the case where the game itself is bad. It could be where it was the wrong type of game for the wrong person. This is where the categories come in. Maybe a game has a bit of violence. That doesn't make it bad; it just makes it the wrong type of game for a seven-year-old. Or maybe you bought a puzzle game for a person who loves action type games. So the action-loving person won't enjoy it, but that doesn't make the puzzle game bad!

The types of games are endless from nudity, drugs and alcohol, horror, gambling with money and more. These different types are wrong for youth gamers as well as wrong for people who don't like seeing such things.

Gaming has good and bad sides just like everything else. The key is how good and bad are those sides. For example, some games have a bad side with players that like to fight a lot. This is common in games. Understand for a lot of gamers this is not a big deal; however, for youth who are new to the game or even gaming, in general, this can be frustrating. There are times when you want to avoid the bad sides all together. There are times when the good outweighs the bad. If this happens and there are no problems with the game itself; then the bad side is just that one little fly in your room which is no big deal. Caution: If the bad outweighs the good, I would strongly recommend avoiding that game.

Another aspect that people will nag a game developer or creator about is representation. Should I say a lack of representation which is not limited to race, body type and message in the game? If you are able to customize your character, then, of course, you will not have a problem with representation. There is a problem in some games where they don't represent strong and smart females, minority females and males, big, small, tall, and short females and males. Notice how I didn't put "males" after female for strong? That's because males in games are ALWAYS represented as strong and smart.

In games that show a male strong and smart, he will most likely be white, tall, thin, movie star looking and buff. You will rarely see him be a minority, short, chubby, not buff, nerdy looking, while still being strong and smart. You see this even LESS for females. Some females in games are also white, tall, thin and strong while showing skin like no tomorrow. You only see THESE females in MMORPG games (Massively Multiplayer Online Role Playing Game) though. RPG games are meant for fantasy worlds where you mostly fight people and monsters. Of course, the females' stats will be strong but they don't look strong.

In most games, when they add a character for you to play they always add a white male first, then a white female, then a black male, and then a black female. They don't even really add people who are mixes of races or in between. When it comes to the black characters they only add one shade of "black" or "African American" and not every black person on earth is that shade.

In games, the majority of the characters are always thin and tall. You don't really see characters that are short and thin, tall and chubby, short and chubby, etc. There are a lot of people who aren't thin and who aren't tall.

Then lastly, there is the mental message that goes with the gender, race, and body type. What do I mean by the mental message? Some games send an indirect message about that character being strong and smart or something else. While for other games it can be a mental message either on purpose or not. For example, in the game, you play and you see a minority female who is short, chubby, nerdy looking and her traits are to be a goofball, naive, and dumb. It could send a mental message to you that people that look like her are just like her. They're not smart, they aren't thin, and are not tall. They did poorly in school, etc. etc. So you start thinking those things based on not only seeing this in that game over and over again but when it happens in other games too.

The worst part is NONE of these things are true. Yes, some people aren't thin, tall, and maybe not that bright; but not EVERYONE is like this! You do have short chubby minorities who are smart as all get out! You have all kinds of combinations of people who ARE smart! Of course, all these things about gender, race, body type, and messages aren't just in gaming; they're in movies, TV shows, ads, etc. What's interesting is that some of the creators who make the games, movies, TV shows, ads, etc., are minorities themselves and they make up the population of the earth. (Search "world population by race 2016" and click the first three links if you don't believe me.)

Quick disclaimer: I AM NOT BASHING ANYONE! Yes, I was shouting that. This section of the article is telling you what I know, read, hear and experience in gaming.

If you don't believe me go look at today's TV shows, movies, ads, and games. A show to look at for good representation is Milo Murphy's Law. Two games to look at as a reference for good representation are OverWatch and Atlas Reactor. Now in these fields, it has gotten better for representation specifically gender, race and just now starting body type (specifically in this order). Some games even add robots and creatures as playable characters to avoid having problems with representation. This removes the problem of users wanting a character to represent their actual or preferred gender, race, or body type because now there is a character most users can agree on. After all, you can't please everyone.

Alright, now that I wanted and got the bad stuff out of the way; let's get into the good parts of gaming! You have gamers as young as three years old and as old as 90+! No matter your age, race, gender, religion, culture, or location gaming can be good for anyone. Gaming can not only be fun, but beneficial and educational.

A benefit with gaming is it can help youth have more confidence in themselves and be more social. If they play an online multiplayer game and talk to other players around the world, this can help then get used to talking to other people besides family and they gain confidence in what they're saying. They can go from an introvert to a social fanatic! It can happen fast or slowly. Even if it's not a game but a place for gamers, artists, fashion designers, car enthusiast, etc. to chat; it will still help them be more social. Keep in mind though, typing to someone and then voice chatting to someone are two different experiences. Youth can be very social when typing but very shy when voice chatting.

This is how I am. Before I was shy when talking to people I didn't know whether it was online or offline, now I've become more comfortable with it because I know how to handle myself and have confidence in myself. But when it comes to voice chatting online, I'm the quiet person on the chat. Counterproductive right! You might even forget I was in a call with you! Before when the people at the bank said: "Hi" I wouldn't say anything, now I actually respond and say "Hi. How are you?" After that, I don't really expect to talk with them so I'll be quiet again lol. See what I mean? After socializing, in general, over time you get better at it and become less nervous and more confident in yourself.

Another benefit of gaming is teamwork. Sometimes in games, the only way to win or accomplish a goal is to work with one or more players. In certain games, players are allowed a task can be accomplished with only one player, but it might be harder unless you have more players than yourself. Other times certain tasks can't be accomplished with one player and need two or more. There are times you make a group with your friends or family to finish the goal. Other times you can make a group with people you didn't know.

This is where it can get tricky. If it's a game where you can make a group that invites only, you'd just invite your friends or family. You can strategize with them, you'd be more comfortable talking with them, and you'll all agree to work together. If it's a game where there is no group system but you can still work with others, aka free for fall, and you can talk with them there may still be a goal that can only be completed with multiple players. Do you have to play with other players you've never talked to before if your family and friends can't join you and you really want to complete this goal?

This isn't a bad thing though! This is where you not only become more social but you learn how to work with other players you've never met before. If you always play with your family and friends you both already know how to work together, how the other things, etc. But if it's someone you've never met it can be a little difficult. I and my brother grew up doing everything together without really having any friends, maybe colleagues, and associates but not really friends. So we were very used to knowing what the other wanted or how they played etc. But when we actually got two friends, it was very difficult to agree on many things. So if you play and work with other people now it will be easier later. I and my brother have improved our skills to work with others.

Another benefit is patience which ties in with team building and socializing. After all, in order to get better at something you not only have to keep doing it but you have to have patience while doing it. There are many times in games where you have to wait. Just like reading is in everything, you have to have the patience for everything. In games, you always have to wait for something. You need to have the patience for finding something, something to finish cooking, something to finish dying, your friends to come back from going afk (Away From Keyboard), the next wave of monsters to come, the next level to open up, etc. etc. I had to have patience when writing this article! So gaming can help you have more patience in gaming and everyday life.

Another benefit is hand and eye coordination. When you're gaming you have to pay attention to what's happening on your screen while also pressing your controller or keyboard button to do more things on your screen. If you want to move your character in that game, you have to use your keyboard and mouse or a controller while still looking at your screen. It's like learning how to type. Most of the time you're supposed to learn how to type words and sentences while looking at your screen without looking at your keyboard. This same thing applies to the game. You have to be able to press the needed keys in order to accomplish that thing you're trying to do while looking at your screen. After all, if you're pressing your keys but not looking at your screen, how are you going to know if you're doing it right?

Now, this one is a benefit and educational benefit - memory. Games can help improve your memory. How? Let me tell you. Take what I said above about typing. The people who can look at their screens and type without looking at their keyboard have something called "muscle memory". When they want to make a certain letter appear on screen they just have to press that key and they don't have to look at the keyboard because they have a press that key so many times they themselves and their muscles remember where that certain key is. You have muscle memory already. Don't believe me? Take a look at your keyboard right now. You see where all the letters, numbers, and symbols are right? The letters are not in alphabetical order. So whenever you tried to type your name or something on a digital keyboard where the letter was alphabetical; Did you take you longer than usual to type that word and was it weird and confusing? It was. I've done it. You know why?

When you type or text to someone you know the word you want to make appearances on the screen and you remember where the keys are. Maybe you can't tell them in order if someone asked you but if they asked you to type a word you'd be able to type it because you know where the keys are. For me, I know how to spell certain words when I'm typing but maybe not how to spell it verbally. This is because I'm seeing the word being spelled in front of me. Technically when we type to each other we're spelling out words and then reading them in our mind. But when you speak out loud you don't see the words you just hear them. Sure, when you read text on the screen you hear them in your mind, even right not you hear these words I'm typing, but you don't verbally hear them and you're seeing each letter make up that word. When someone spells something wrong you immediately notice it because it's not spelled right and you read it. When someone speaks something you don't read any letters, you only hear the word.

So games can help you build up muscle memory and mind memory. If you can store items in the game you have to remember where you put it, or if you need a recipe to make something you might remember the recipe, or maybe you remember a detail about something important, or maybe you remember the way through a maze or the way home. Some games are even built just to help improve your memory or the only way to keep progressing is remembering certain facts. My mom can type without looking at the keyboard but struggles with trying to walk in games.

So now let's get into the educational benefits. One educational benefit is math. Now, the game doesn't have to have a goal to teach you math in order for it to have math. The point of going to school is to get an education! Not socialize, but you still might make friends. So this applies to all games. The game doesn't always have to have a goal of J but it might include J. Its goal might be X but it might still have J. In some games you can build houses and use recipes to make items. How big do you want your how to be? 30 blocks X 10 blocks X 60 blocks? Did you understand what I just said? Let me say it differently. 30 blocks on the X-axis (left and right on the ground), 10 blocks on the Y-axis (up and down on the ground), and 60 blocks on the Z axis (up and down in the air). This is how you'd build a house, using math, in a game called Minecraft. With these coordinates, it means your house will be a rectangle with a very tall roof. Let's use Minecraft again for this next example.

If you want to make 4 swords for example, what do you need? You need wood and iron. How much wood? How much iron? We'll start with the handle. You need two sticks to make the handle for one sword. One wood log can be turned into four wooden planks, take two and you can then make four wooden sticks. You want to make 4 sword handles. So how many wooden logs do you need? One. For the sword itself, it takes two pieces of iron. You want to make 4 swords, so how much iron do you need? Eight. See? Depending on what you're making and how many of that thing the recipe can call for lots of resources or just a few.

Another educational benefit is problem-solving. There are lots of games with puzzles or none but it can still include problem-solving. A good game, for example, is Scribblenauts Unlimited. In this game, you go to make different places solving people's problems to make them happy which gives you an item to cure someone. In order to solve their problems, you have to use adjectives and nouns to solve the problem itself or make something to solve the problem. The best part is you can solve that problem many different ways and no way is the wrong way. Some games even change based on your choices and we call these "paths". Some paths can change, stay on the same route, or end. So you need to solve each problem the best way otherwise you may choose the wrong path or a path that ends.

Another educational benefit is reaction timing. If you don't want to die in a certain game your reaction to something could be the deciding fact of your survival or grave. The more you test your reaction timing the faster you will get and soon you'll be able to react to things quickly. This can come from games with combat like MMORPGs, shooters, and PvP (Player V Player).

You do a lot of these things in games without even knowing it! When you play that game you just have to do A, G, M, and S to do whatever it is you're trying to do, without knowing in the real world those skills are technically called B, H, N, and T and used in 3, 6, and 9. See? So you just have to get used to applying those skills in the real world.

Some games are better for certain ages or interests. Some games are meant for little kids, some are for teen and young adults, and others are for adults. Then there are games just for people interested in robots, cars, fashion, princesses, ice skating, etc. So the games could have the same benefits, but those benefits might be better for certain people than others.

Some games are being used in schools or college, as tests for robots and even to teach certain topics. I recently got a game that will teach me how to read and write the Japanese characters while surviving in a game world. Some people who don't speak English now know it enough to talk to English speakers just by playing or watching games in English! If you find someone who knows how to speak, read, or write a little Japanese; ask them if they have watched Anime. Most English speakers know some Japanese because they play or watch Anime things.

So when you see your youth or grandparents playing some games, don't think it's bad. It could be helping their memory, problem-solving skills, math skills, or they may be learning another language or learning more about a topic.

As you read, there are good and bad sides to gaming. I recommend you just have fun and be safe while gaming. There are plenty of games out there for every type of person and more games are still coming. Games can help you improve and teach you skills you not only use in the game, but you will use in school and in the real world. Games can help you get sharp and stay sharp. Have fun gaming and Y'all stay safe!

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Gaming Keyboards is... Confusing?

source: wired

What is a gaming keyboard? 

Firstly, what we need to look at is what do the words "gaming keyboard" actually mean. Well, I will tell you that it is exactly what you think it is. It is a keyboard for gaming. Now with most people, it stops there because they think that just because it is a gaming keyboard it can only be used for gaming and nothing else. They don't realize that a gaming keyboard can be used for much more than just gaming. So this article is aimed at giving some advice in regards to choosing the right gaming keyboard for you. I remember my first programmable gaming keyboard (the Logitech G15) and how I struggled with it. The only reason why I wanted it, was because it was the best on the market at the time and I felt for that reason I needed to own one. I had absolutely no idea what to do with it or what I was going to use it for. I did, however, almost add another feature to its already impressive list of pre-installed features by illustrating just how effective the keyboard can be in a game of cricket or anything involving a bat. It really irritated me because I did not need it for all the functions and because they were there, I felt I had to use them all. I did use them all in the end, but that was only because I advanced my gameplay and in doing so required more functions out of the keyboard.

So let's take a look at some of the aspects that we will have to deal with when looking at gaming keyboards.

The features installed on a gaming keyboard and what they actually do
The terminology used in gaming keyboards
What are the best types of gaming keyboards
How do we know which is the right type of gaming keyboard for us


Now many people are already gamers, serious or not and know exactly what the features are and what they can do. But there are as many people out there that don't know what the features are supposed to do and whether the features are in fact what they actually need. So I have put together a list of the features that you will find on gaming keyboards and below I will explain each one of them more clearly.

Here is a list of the features that you will find installed on gaming keyboards. I would like to add, that not every gaming keyboard has all of the features mentioned below installed on them at the same time.


  • LCD Display screen 
  • Programmable G-keys (for macros and macros on the fly) 
  • Back Lighting 
  • Anti-Ghosting 
  • In game mode switch 
  • Media controls 
  • Detachable Key Pad 
  • High-Speed USB Ports 
  • Automatic Profile Switching 
  • Cruise Control


Now as we can see there are many features that you will find installed on a gaming keyboard, but the important thing now is to know what they can do and when to use them. Let's take a closer look at the features and see how they can be used for gaming but also for outside of gaming.

The LCD Display screen is a screen at the top of the keyboard (typically in the middle) which displays a host of information to you during gameplay. An example of the information displayed is; vital game statistics, system statistics, VOIP communication data and you can even see what server your friends are playing certain games on, such as World of Warcraft. You can also watch photo slideshows on the screen as well as YouTube videos (this feature is only on the Logitech G19). So there we can see how good the LCD screen is. Outside of gaming, you can still see system statistics displayed, but only on the Logitech G19 can you watch videos and photo slideshows.

Programmable G-Keys (or game keys) are keys that can be programmed to execute certain commands. You can program multiple keys to be executed with a single keypress. So in other words, if you have a command which you would like to execute but it has more than one keystroke required then you would program a G-key to perform all those keypresses for you. Now, this is vital in game playing, especially in strategy and role-playing games. But programmable keys can also be used in everyday computing. I own the Logitech G19 Gaming Keyboard and I use the programmable key feature to program my passwords and small snippets of text which is normally login information. This is a great feature for those that work with databases or anything where numerous logins are required. It is also good for designers and editors where numerous keypresses are sometimes required.

Back Lighting is a really cool feature. This is standard on all gaming keyboards irrespective of all the other features mentioned above. Basically what this feature does is illuminate the keys from underneath. There are typically three levels of brightness for the backlighting, however, all though backlighting is standard on gaming keyboards not all of them have the same colors or as many colors as others do. The Logitech G19 and G510 are gaming keyboards with a host of different colors, whereas others have only three or just one. This is not only good for gaming especially if games are played in low lighted or even dark areas, but also a great asset to changing the style of your workstation. There are people out there that just want a new look for their workstation and backlit keyboards do the trick.

Anti-Ghosting is a feature whereby missed keypresses are in fact actually recorded and not voided. This happens with multiple keypresses albeit not frequently but without anti-ghosting, the keypresses won't be recognized.

In game mode switch is a feature which disables the Windows/Context key during gameplay, so you don't accidentally get kicked out of your game. Which I am sure has happened to all of us at some point.

Media controls, this feature is great as you can control volume, playback and mute from the keyboard itself. This feature works for headsets that are connected to the keyboard and also for the sound emitting from the computer itself. So there is no need to find the controls on the screen if you want to quickly turn down the volume.

Detachable Key Pad. This is also a really neat feature as you can move the keypad to either the left or the right side, depending on which hand you are more comfortable using for operating. Again, this feature is another feature you can use outside of gaming.

High-Speed USB Ports are a great advantage as you can Plug and Play with comfort. Also through this feature, you can transfer data between devices, such as MP3 Players and Flash Drives and you can do all this while charging your devices that are battery-powered. Another great feature that can be used outside of gaming.

Automatic Profile Switching is a feature that allows you to automatically or manually change the profile you are in or want to be in. With the automatic function, the keyboard detects the application you are running and automatically applies the profile that you previously set for that application. A really cool feature especially if you like to play in different modes (Microsoft Sidewinder X6 had this feature).

The cruise control feature is also a really handy feature to have as it allows you to continue an action without having to hold down all the different keys required to perform the action. You can even use the cruise control function for up to four keypresses (installed on the Microsoft Sidewinder X6)

So as we can see all the features that are installed on a gaming keyboard can also be used for everyday computing, although the obvious design factor was initially for gamers in the first place. Another thing we must look at is the structural design of the keyboard. The first thing we will notice is that some of the keyboards are slightly bulkier than a standard keyboard. Now, this is to be expected as the keyboard itself houses more keys, requires more space for electrical components and other hardware utilities that are required for gameplay. But what is also great about the design of gaming keyboards, is that they are designed for ergonomic purposes. This is because gamers spend a lot of time in front of their keyboards and they are more prone to wrist, arm and hand discomfort than users of a standard keyboard. So the idea behind ergonomically designed gaming keyboards is to install some features that will reduce the risk of wrist discomfort overall. These features include; detachable and adjustable wrist wrest, keyboards with zero slope designs, different keyboard feet lengths for effective raising or lowering of keyboards for comfort and also keys that can accommodate softer keypresses.

Now I am not sure how familiar you are with the terminology that is used in the gaming keyboard field, but below is a list of words that you will come across with regards to gaming keyboards.

WSAD - This is the four keys that you use to control movement which is typically your W, S, A, D keys.

ANTI-GHOSTING - Typically in a standard keyboard (or dome switch keyboard), the design is in such a way that the keyboard uses columns and rows of wires. Through this design, the results that occur can be inaccurate when lots of keys are pressed at once. When this happens the dropped keys become "ghosts". With keyboards that have anti-ghosting capabilities, they use a small dab of carbon at each switch site to prevent the contact of the keys from shorting the rows or columns of wires. In doing so, this allows the keyboard to decode each key press separately.

MACROS - A macro is a collection of operations and property values that can be applied to an existing visualization or visualizations. So, in other words, macros are not linked to the objects or visualizations to which they are applied but when they are used, the operations or property settings will be applied to the objects currently selected. This means that property settings can be applied to multiple visualization types, unlike property settings in styles.

OPTICAL - Optical is basically a device used for producing or controlling light. So if you took an optical mouse, for example, it would be a mouse that produces light and in doing so uses the light to register its movement on your computer.

ULTRA POLLING - Ultra-polling in gaming mice increases the number of times the firmware on a mouse reports it's tracking data to the computer to 1ms (1000hz). In doing so, it reduces the interval between each transmission of movement calculations and therefore giving the cursor on the screen a smoother and more precise feel with increased responsiveness.

HYPER RESPONSE - On a hyper response button, there are two stages that go into the development of the button. This is basically to ensure that it can always be actuated no matter where it is pressed and also how quickly is it pressed. So therefore if you don't completely press down on a button or don't press hard enough, the button will still actuate and you will not lose response time.

ON-THE-FLY - This is basically just when you doing something in a hurry or to create something quickly when needed.

G-KEYS - These are basically game keys. The keys that you can program with macros.

ERGONOMICS - This is basically a study to see how things interact with the human body. So if you were to take a pen for example; holding it for long periods of time and writing with it could eventually cause discomfort to the hand and wrist. By making the design of the pen more ergonomically, it would allow for long periods

Now the only answer I can give you about which gaming keyboard is the best is simple. It depends entirely on what you want to use the keyboard for. The industry is lead to believe the Logitech G19 Programmable Gaming Keyboard is the best on the market and to a certain degree it is. It has all the features that other keyboards have but more advanced and it is designed with serious gamers in mind, therefore lending itself to being classed as the best gaming keyboard ever. But in my opinion, a gaming keyboard, or anything for that matter is only as good as what you need it for. If you don't need it for a lot of things they don't buy one that can do everything.

With regards to what gaming keyboard is best for you, well again that depends on what you want out of it. If you are a novice gamer with little experience with programmable keyboards, then it is probably better to take a gaming keyboard with either no programmable keys or a keyboard with a limited number of programmable keys. However in saying that, many of the gaming keyboards have really good instruction manuals and CDs. But again, if you only need a few keys that can be programmed then don't buy a gaming keyboard with massive amounts of programmable options. So it all boils down to what you need it for. If you take the time to think clearly about what will you want to get from a gaming keyboard and read all the reviews on the different types of gaming keyboards, then your decision won't be wrong.

Thank you for taking the time to read this article. I hope you have a much clearer understanding of gaming keyboards if you hadn't already.

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5 Reasons Why You Should Never Trade-in Your Old Xbox 360 Or PS3 Games at Your Local Game Store


Here's the scenario... The next "hit-game" has just been released but you don't have the money to buy it. What do you do?

Or, even better...

You have just completed campaign mode on Call of Duty 4 - Modern Warfare when you hear of the next chapter in the series being released; Modern Warfare 2. As you realize this, you start to feel an over-powering, strange sensation rippling through your body. You soon accept that you have just been possessed by a gaming demon who manages to convince you that you must get this new game!

O.k... maybe that was no possessing demon after all, but an excuse for the desire you feel when wanting something. You know, it's really the excuse we like to make to justify to ourselves when buying things we absolutely want rather than need! Anyway, continuing on with our scenario. You head on over to your local game store where they accept old games for a trade-in value (or credit), to buy new games in the same store; only to be disappointed when you hear that the trade-in value, given to you for your old game, will not even cover a quarter of the price of the new game. You also discover that you just about have to trade-in all your old games to get any decent credit for purchasing that new game!

There must be a better way... There is!

In this article, I will reveal a great alternative to trading in your old Xbox 360 or PS3 games. I will discuss why the game stores will never give you much for your old games, and why you should avoid these stores when it comes to trading them in any way.

You see, why trade-in your old Xbox 360 or PS3 games anyway? It's just not worth it! Why not wait a little longer before getting the game you want in exchange for getting it cheaper or completely free!

When I outplayed my Xbox 360 game titled "Frontlines - Fuel Of War", I headed down to my local game store to trade it in for another game I wanted; Grand Theft Auto IV. The price of this title was $79 at the time. I was shocked to be told that my old game would only give me a $10 credit towards purchasing the game I really wanted. I thought my old game must be worth more than this as it was still selling for $40. I then tried a competing game store that also accepted trade-ins; I didn't do any better there either. At this point, I decided not to trade this game and wait a few days before buying the new game I really wanted. It didn't take me long to realize that the game stores need to make a profit with the old games that are traded in. The older the game, or if it's a less popular game (or even if the store already has large numbers of the same game for sale), can affect the trade-in value given to you.

I went back home and did a little research online for a better option and found it!

Instead of trading in your old games at any of your local game stores, you should sell all your old games online instead. Here are five reasons why:

1. Making more money for your old games - The amount you can get for your game is usually more, much more than the trade-in value you receive from your local game store.
2. Selling your old games online is easier and hassle-free - Why deal with organizing a home garage sale or traffic hassles when having to travel to your local game store.
3. Selling online is free - Unless you choose eBay as an outlet to sell your old games, you can offload them without paying any money.
4. Selling online can be quick - It only took me three minutes to create and submit an ad for my old game
5. Selling online can be fun - The idea of creating the for sale ad, taking and posting a few pictures online (only if you want to), then seeing your old games sell in no time at all - sometimes literally minutes - can be exciting.

I managed to sell my old game "Frontlines - Fuel Of War" by posting a for sale thread at a highly popular game related forum site in my country for $30 plus post. It was super easy. I spent three minutes creating and posting the for sale thread. In the ad, I stated that I was looking to let the game go for $30PP. Only minutes later, I started to receive replies. People were making bids on how much they would pay for the game. As the bids came in, the price was climbing up close to the price I set. My wanted price for the game was matched in less than twenty minutes. I was a very happy person. The buyer then sent me a private message via the site containing his shipping address. I responded with the postage price (a value I obtained from my local post office website) and my Pay Pal address for the funds to be paid to.

When posting for sale threads via game related online forums, you may come across a few obstacles along the way. Here how to deal with one of the most common ones.

Some forums have rules preventing you from posting in the for sale threads until you meet certain criteria; i.e. like having a certain amount of general discussion type posts accredited to your name. This is usually to prove-your-worthy (so to speak) to the forum. You can easily achieve this by searching for topics that interest you and then join in on the discussion. Don't just make any lame type of reply. Make sure you add some value to it. By adding value, you will start to build rapport with others and that builds trust. Before you realize it, you will have made enough posts to qualify to post in the for sale threads.

Once you have successfully sold one or more of your games. Simply make contact with the buyer then mutually agree on the best way for them to make a payment plus where to post the game(s) to.

That's it. Once you have received the money for your old games, depending on the amount, you can either get your next game purchase cheaply or even FREE!

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A Different Perspective Between Digital Games And Kids


The "Wikipedia problem" which means children turning to internet for readymade answers is the new age phenomenon baffling teachers and mentors globally. There are almost equal numbers of teachers who consider technology to be a solution as much as a problem. While a common belief is that technology is hindering the students' capacity to think and analyze, there is also a strong opinion in favor of video games and digital gadgets' ability to engage students and enhance learning by using more than one sensory stimulators. In spite of the growing concern about the students' deteriorating attention spans, institutions are incorporating them in the process of classroom learning.

Children are inherently inquisitive creatures. They have a curiosity to discover new things and learn by way of discovering and experimenting even before they are subjected to methods of formal education such as reading or writing. Science is a discipline of experiments and discoveries. The National Science Education Standards emphasize that "science education needs to give students three kinds of scientific skills and understandings. Students need to learn the principles and concepts of science, acquire the reasoning and procedural skills of scientists, and understand the nature of science as a particular form of human endeavor. Students therefore need to be able to devise and carry out investigations that test their ideas, and they need to understand why such investigations are uniquely powerful. Studies show that students are much more likely to understand and retain the concepts that they have learned this way ". Hence, it becomes imperative to engage children in science education at an early stage.

Digital games are more capable to gain students' interests and attention than other conventional means of imparting education in a classroom. However, some educationists also regard them as culprits of exponential decline in the attention span in children. The next sections in this article discuss the involvement of children in games in the tech age, types of games available in the market and the impact of digital gaming as learning aids in classrooms.

Gaming and the New Age Kids

Digital technology has expanded the horizons of video gaming in the modern world. Kids are subjected to far more complex and challenging technological environment than their counterparts were from over half a century back. Involvement of kids in digital gaming is a result of many significant changes in the lifestyle and culture of the modern society. Easy accessibility of technology, dispensable income due to dual income families and lack of infrastructure for outdoor activities in many cities are some major contributors in making screen games an important part of the children's' lives. A study by Centers for Disease Control and Prevention (2010) found that only 20 percent of the census blocks are within half a mile of a block boundary. Also, the effect of peer pressure cannot be undermined in these times of social networking.

The digital gaming market is one of the fastest growing segments of the global entertainment industry. US is witnessing unprecedented penetration of digital games amongst youngsters. In the US, 97% of the teens play some type of game on a regular basis. In India, the gaming market has grown manifold in the last few years. Hence, it is imperative that educationists are continuously contemplating the use of digital gaming as a learning tool in classrooms. Institutions are also employing innovative ways to leverage the digital advantage for enhancing the learning experience at schools.

What are Digital Games?

There is no concrete definition of games as it may vary with an individual's preference and profession. Games can be defined as a "system in which players engage in artificial conflict, defined by rules, which result in a quantifiable outcome". Technology and digitization add new dimensions to games where simulations, interactivity, augmented reality, alternative reality, collective intelligence and sensory stimulators such as sound and visual effects. Digital games are also characterized by their portability and limitless accessibility.

Role-playing games, simulation games and puzzles are some of the most popular digital games. In role-playing games, the player enacts the role of a particular character in a virtual world moving from one level to the other based on the outcome of the earlier level. RPGs can be single player such as the dungeons and dragons from earlier days of gaming or multi-player games such as Diablo III, Xenoblade, Final Fantasy XIII-2 or Mass Effect 3. MMORPG or the Massive Multiple Online Role-Playing Games are an extension of the RPGs where large number of players interacts in an online virtual world. Simulation games create realistic situations in virtual worlds. The outcome will depend on the player's decision-making and responsiveness and will be closely similar to what may happen in a real world in the same situation. Widely used in training and analysis, simulation games are also popular due to their unpredictable and personalized outcomes. Flight Simulator X, Live for Speed (LFS) and Need for Speed have been extremely popular simulation games for a long time. Puzzles genre of digital games involves problem solving and analysis with varying degrees of difficulty depending on the nature of the game. Crosswords and treasure hunt games are basic forms of puzzle games in both physical and digital form.

All types of digital games involve a social involvement of players. Some need collaborative efforts to play while others may be discussed or analyzed socially. In spite of some games being accused of outright violent visual effects, a well-designed game can accelerate the thinking process by motivating, engaging, involving creativity and developing a meta-game i.e., social interactions inspired and enhanced inside or outside the game. Incorporating digital gaming in the basic education framework can lead to augmented competitiveness and multi-dimensional growth in children.

Digital Games in Science Education - Why and Why Not?

The 21st century requires the mentors and the students to integrate technology into the curriculum. Though the ultimate goal is to benefit the students in terms of learning and experience, unsupervised, unorganized or irrelevant application can lead to complete failure or have negative effects. Some of the negative impacts of digital games in general and in context with the education are listed below:

 Digital games have been facing constant rebuke for allegedly enhancing aggression amongst kids and developing a violent streak at an early stage. In a study by Anderson and Bushman (2001), Children involved in violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping. Use of weapons and being rewarded for being violent is a cause of widespread concern.

 Digital games can be addictive for children and make them physically inactive. Digital games, other than social networking, are considered for reduced physical activity leading to obesity in kids and postural and skeletal disorders.

 Addiction to games is also known to make kids socially secluded. Impulsive behavior, depression and increased anxiety levels are largely attributed to excessive gaming in children. Some studies also suggest that the children playing games are unable to concentrate for a long span and have reduced attention span.

 Children are prone to absorbing socially unacceptable behavior through some digital games such as using profanities and ill-treating the fairer sex. Lack of adequate knowledge about screening the material available online is a growing concern amongst the parents.

 Digital games are considered a hindrance to better performance in academics. Students are often found to skip homework to play games leading to deteriorated performance at school. However, despite their reputation as promoters of violence and mayhem, digital games have in fact been shown to help children learn skills, content, and vital "21st-century" skills. From digital games children can learn: content (from rich vocabulary to science to history), skills (from literacy to math to complex problem-solving), creation of artifacts (from videos to software code) and systems thinking (how changing one element affects relationships as a whole). Strong arguments in favor of using digital games as learning aids in secondary education are summarized below:

 Digital games involve extreme hand-eye coordination and enhance motor and sensory skills. Sensory stimulation theory proposed by academician Laird (1985) validates that effective learning occurs when the senses are stimulated. While some studies show that digital gaming reduces attention span, there are strong evidences of improved concentration in short intervals of time. Digital games involve keeping an eye on every detail, follow the rules and respond proactively to the given situation. Complex digital games help is developing problem-solving and decision-making skills. Some games also involve logical analysis of the situation and pattern recognition and improve memorizing thus assisting in the cognitive process. Playing by the rules teaches children to accept and respect a certain level of discipline.

 Multi-player digital games develop a sense of constructive competitive attitude. Collaborative games also improve team-building attitude. They develop time management skills in a team and train the players to cooperate for mutually desired goal. They teach the players to accept defeat as well as strive for better results. Digital games provide an avenue for hyperactive kids to direct the energy in a constructive system based game. They also provide an outlet to release aggression and frustration, thus helping in diffusing stress. Some games also involve physical activity such as Nintendo Wii boxing helping kids to engage mentally and physically with the kids. Complex digital games involve high level of multitasking thus improving brain's natural learning process. Brain based learning theory proposes that multi-tasking is an inherent activity of the brain and learning is enhanced by challenges at various levels. Digital games develop efficient situational analysis and strategy making in children. Since games have certain objectives at every level and a final objective of the game, it teaches players to devise short term and long-term strategies such as scoring points, retaining energy and reaching the ultimate goal of the game. Simulation games and the role-playing digital games help players gain expertise or learn by experiencing in replicas of real world situations. Experiential learning and action learning theories are based on the premise that individuals learn faster when they by experiencing and actually participating in action. 


"Games require the kind of thinking that we need in the 21st Century because they use actual learning as the basis for assessment. They test not only current knowledge and skills, but also preparation for future learning. They measure 21st century skills like collaboration, innovation, production, and design by tracking many different kinds of information about a student, over time. "

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Different Types of Card Games

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There are limitless types of card games to be played. People think because two games use the same deck of 52-cards that they are similar games, but nothing could be more different than Barbu and Speed, or Pai Gow and Pinochle.

Here's a list of twenty different kinds of card games, and some facts about them.

1.Bridge

Bridge is a popular contract bidding game. Bridge has a culture -- there are websites, newspaper columns, and even radio shows devoted to bridge strategy. There is a world-wide obsession with bridge, even though it has been called the hardest card game in the world. With a complicated strategy and steep learning curve, to many bridge is not just a game, it is a lifestyle. I wish I were exaggerating.

2. Whist

Whist could be called "Bridge, Jr" -- and though it is not as big a game as it once was, and is dwarfed in popularity by big-brother Bridge, Whist has never really died out. Card gamers love trick-taking games -- beating out your opponent in such a visual way is one of the more exciting part of any card game. Whist has some of the complexity of Bridge without any bidding.

3. Texas Hold'em

Texas Hold'em is something of a legend -- a poker variation with a story as rich as a Spaghetti western. This version of poker, a drawing and betting game, was invented and then made popular by old time poker sharks in Texas, hence the name. This is easily the most popular poker variant right now, and is bringing more new people to card gaming than any other game.

4. Hearts

It is said that most of the professional poker tour players are hardcore Hearts players and that they bet big money on cutthroat games of Hearts in dark mysterious rooms during tournaments. Romantic as that may sound, it would make sense for these card sharks to love the game of Hearts - an otherwise childlike game of matching cards (and no bidding) usually turns into a competitive nightmare. Because of the game play, there are lots of ways to screw your opponents in Hearts. Trick-winning and passing card are big elements of Hearts.

5. Spades

People don't realize it, but spades is a variation of bridge that simplifies the game even more than Whist and changes the outcome of the game as well. Spades is really popular in large groups, on college campuses, and in tournaments around the world. There may be as many variations of Spades as there are groups playing it -- thanks to "jailhouse rules" which penalize tactics like point sandbagging and the existence of multiple versions of "house rules". A strategic game you can play without paying much attention if you want.

6. Go-fish

This is the simple children's card matching game we all remember from our childhood. You can play Go-fish with as many players as you have cards. Some people claim Go-Fish is a variation of Rummy but the simplicity of the game and the children's game gimmick make it likely just some toy company's creation. Strangely enough, Go-fish is known as Literature in some parts of the world. Write in if you understand that one.

7. War

Another children's game (or time-killing game) War is a straight luck based game. Depending on the flop of the card, you either win or lose a war. Most people under the age of 30 learned War before they learned any other card game. You'll see War played a lot in lines at airports.

8. Oh Hell!

Substitute your own dirty word for "Hell!" and you know this party game. Most of the fun is the fact that you get to cuss a lot and people laugh at you. What keeps this game popular is that it is a strict betting game. The object of Oh Hell! is to bid the precise number of tricks you will win. You have to take only the number that you bid, no more and no less. Play is precise, and because of the structure of the game, one player always blows it big time. There. That's what's fun. Screwing your opponent.

9. Blackjack

A skill game that in some casinos is the best bet you can make, if you can play a perfect hand. This is one of the most popular casino card game, and has a place in popular culture as THE "Vegas" game. The point is to build a hand that adds up to a total of 21 points without going over, and ending up with a higher number than the dealer. Players compete against the House directly, adding to the fun. Little known fact -- there exists somewhere in this world a blackjack player's hall of fame. Safe to say that this game's got a cult following

10. Baccarat

James Bond's favorite game (don't believe the hype -- it wasn't poker or blackjack -- read the books) Baccarat is a basic betting game. Players bet on who will win a given hand - the player, the banker, or if there will be a tie. Sure it looks easy, but Baccarat is a skill game. A small sidenote about Baccarat -- the name comes from the name of the worst possible hand. This would be like calling your video poker machine "High Card Poker". Just doesn't have the same ring as "Royal Flush".

11. Solitaire

The most varied card game in the world. In England, they call this game Patience, and for good reason. Solitaire requires little set up beyond putting cards in specific places, and is usually played by yourself. Solitaire is another popular airport line waiting game.

12. Rummy and variations

There are lots of different kinds of Rummy, more than are probably written down on any list. I've written for a website that had me list 500 variations or other names for Rummy, so I'll spare you the reading and just say there's lots of kinds of Rummy. The more popular versions are called Gin Rummy, Liverpool Rummy, and Contract Rummy. The feature that makes a game a Rummy is a player matching identical cards into pairs and other groups. Some experts believe the Chinese game of Mahjong is part of the Rummy family, though I'd bet the Chinese are just fine with Mahjong as it is.

13. Pai Gow

This is an old Chinese domino game that has been passed down through the years as a poker variation. You'll see Pai Gow at casinos in both as a poker and a domino game -- it is probably the casino game that the least number of people understand. This is a game of fast bets, player versus dealer. Pai Gow strategy is just as rich as any other poker betting game, and the culture of Pai Gow is similar to the Blackjack culture -- super-fast bets and edgy behavior at the margins.

14. Spoons 

A silly card game probably invented to keep kids out of trouble, Spoons is a bluffing game (with some elements of matching) that uses simple kitchen utensils as an added play element. The first player in the group to draw a poker style four of a kind reaches to a pile of spoons in the middle of the table, signalling the other players to grab for one. Since there's one less spoon than players, one player will be left out every time. So its a social interaction game, and not a game chock full of card strategy. its still fun. Great date night game.

15. Speed

Speed (sometimes called Spit) is a matching game that is unique because both players play simultaneously and as fast as they can. In Speed, a player tries to 'get rid' of his or her cards by matching them to cards placed face-up on the table. This is a face to face game, though there's actually little interaction between the two opponents. The last few moments of any game of Speed reminds me of solitaire on fast-forward, with hands and cards flying around and rows forming and draining like water pipes. Strange game, Speed.

16. Crazy 8s

This is another children's matching game, you could say it is cousin to the popular game Uno. The 8s in the deck of standard cards are considered "crazy" not because they need to be medicated but to indicate they are wild cards. In some variations of Crazy 8s, not just Wild Cards but other "rule cards" exist, making the game more complex for older players.

17. Slapjack

If you want to teach more complex card games to younger kids, Slapjack is the perfect vehicle. The object of Slapjack is to acquire the whole deck of cards by matching and slapping pairs. Kids like to slap stuff, and the game can be played over and over again.

18. Old Maid

You don't need an "Old Maid" deck to play this kid's card game -- any standard 52 card deck will do. Just remove one of the Queens. Old Maid is a matching game where players find pairs You trade cards with your opponent until that player is left with the unmatched Queen. Matching games are popular, and the novelty "Old Maid" packs are fun for kids.

19. Cribbage

This is a hybrid board and card game with complicated rules that generally intimidates people, even hardcore card gamers. You play cribbage by forming groups of cards that are worth different point values, and moving a peg on a board that represents your progress accordingly. Requiring a specific board (or a quick hand with a pen and paper) cribbage isn't the best travel game, but as fans of cribbage will tell you, no two games are alike. There are solitaire versions of cribbage, and other varieties of cribbage game play to choose from if you're bored with the standard version.

20. Pinochle

Pinochle is popular because it is a trick-taking game that you play with a 48 card deck. In Pinochle, you try to make melds or tricks, much like in Gin, but there's a really complex scoring system making the game fun to learn and to master. To be good at pinochle, you have to play for a number of years, and lose plenty of hands. Though it is less popular year after year, Pinochle is one of those "heritage games".

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